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Gaming & Media => Gaming & Media => Topic started by: Chronologix on February 11, 2012, 10:10:37 am

Title: Jets'n'Guns
Post by: Chronologix on February 11, 2012, 10:10:37 am
Alright (most threads are YEARS old on this now) I am taking a new stab at Jets'n'Guns (and recording my failures for ze youtubes :D)

Ive tried looking up some things for Jets'n'Guns such as weapon loadouts etc. but following guides really isnt my thing, so some simple suggestions would be nice.

I had the hardest time on level 2 for a while, but managed to beat it, and after changing a ton of loadouts, ships, etc. and general fiddling I managed to get much farther now (im at the...Borg mug type thing)

Using pretty much maxed out Radiator, La Fontaine, Homing Missile, and Auto-track (for those pesky spacemen) and it seems to be working pretty good, but even so much as nicking 1 single enemy ship seems to just be absolutely devastating to mine. Bullets are actually laughable in comparison to the amount of damage walls/buildings/other ships are when they touch you.

Weapon and armor loadouts are not a huge huge issue for me, im just wondering which of the secondary purchases are worth getting early on (I got the Atarix and Carnage TV thing) but with the new ships you get alot of new variations like nano-heal bots and mission/boss meters etc.

Are these very useful or should I just save all my money for amping the damage of weapons and eventually maxing hull integrity?

(also if you want to watch any of my shit-tastic commentaries, my channel is just Chronologix (http://www.youtube.com/user/Chronologix)
Title: Re: Jets'n'Guns
Post by: Hadou on February 11, 2012, 12:57:32 pm
Subscribed.

Sorry I can't really help you, I played J'n'G a long time ago, and can't really remember. I might fire it up again and play from the start again.
Title: Re: Jets'n'Guns
Post by: Tolkki on February 11, 2012, 03:43:19 pm
I suggest that you buy and use the time-slowing machine as it makes everything more predictable, and it's extremely useful in boss fights. In some levels I even used to have it on for the whole level.
Upgrading hull integrity is also a good idea, but imo speed (and if you like to use heavy weapons then also upgrade heat sink) is more useful.
Title: Re: Jets'n'Guns
Post by: Chronologix on February 12, 2012, 12:17:57 am
I suggest that you buy and use the time-slowing machine as it makes everything more predictable, and it's extremely useful in boss fights. In some levels I even used to have it on for the whole level.
Upgrading hull integrity is also a good idea, but imo speed (and if you like to use heavy weapons then also upgrade heat sink) is more useful.

For the current ship i am using I couldn't actually find a heat reduction upgrade, but I do have the time slower available, I just didnt look at its price. Does it not have a meter/cooldown/duration? It sounds helpful if it can be used whenever, for as long as you want (although it may make for some very uninteresting videos :P)
Title: Re: Jets'n'Guns
Post by: Tolkki on February 13, 2012, 08:53:21 am
I suggest that you buy and use the time-slowing machine as it makes everything more predictable, and it's extremely useful in boss fights. In some levels I even used to have it on for the whole level.
Upgrading hull integrity is also a good idea, but imo speed (and if you like to use heavy weapons then also upgrade heat sink) is more useful.

For the current ship i am using I couldn't actually find a heat reduction upgrade, but I do have the time slower available, I just didnt look at its price. Does it not have a meter/cooldown/duration? It sounds helpful if it can be used whenever, for as long as you want (although it may make for some very uninteresting videos :P)
Well I have used it non-stop through some levels and alot of bosses so I think there's no cooldown to it. Also, I would rather watch a long video of slowmotion gaming than a video where you die to every tenth enemy.
Because I watched some of your videos, my JNG fingers are now itchy and I shall also start playing JNG. And btw, JNG 2 is being made, and here's a pic from it: http://www.rakeingrass.com/jng2/index.html
Title: Re: Jets'n'Guns
Post by: Aeon on February 15, 2012, 04:09:14 pm
JnG 2? In 3D?

HOLY FCUK THIS IS GOING TO ROCK SO HARD

Ok, on topic: stack Radiators. Or Acid Guns. If you feel like being cheap, get the Time Compressor and spam V for unlimited slow motion. It's broken because it has no cooldown unless you keep the V button pressed. It gets boring fairly quickly, though.
The Charge Generator is insanely powerful. Even one of these is great for the upcoming mission after you fly around in a jetpack. Kinda short-range, though, but the jetpack mission is slow-paced, so you should have time to shotgun your way through with that baby.
You can sell Atarix and Carnage TV when there are no boxes in your inventory or human enemies to kill. Every penny counts.
Do not use your mouse to control your ship. In this game colliding with stuff fucks you up big time. You need keyboard for precision.
You so indecisive, man! Make up your mind: full frontal assault or survivability. You can theoretically dodge all the bullets coming your way. You don't really need the versatility and weapon hardpoints that the Crocker provides. Grooman Goblin is smaller, free, and has just enough hardpoints at this point of the game.

Your Let's Play is kinda boring right now. You seem to lack the degree of skill required to play the game. Your failures, coupled with your indecision, make you look bad.

EDIT: oh, and why would you disable in-game sounds? They aren't extremely high-quality, but I don't mind them playing in the background.
Title: Re: Jets'n'Guns
Post by: Chronologix on February 16, 2012, 01:47:42 am
JnG 2? In 3D?

HOLY FCUK THIS IS GOING TO ROCK SO HARD

Ok, on topic: stack Radiators. Or Acid Guns. If you feel like being cheap, get the Time Compressor and spam V for unlimited slow motion. It's broken because it has no cooldown unless you keep the V button pressed. It gets boring fairly quickly, though.
The Charge Generator is insanely powerful. Even one of these is great for the upcoming mission after you fly around in a jetpack. Kinda short-range, though, but the jetpack mission is slow-paced, so you should have time to shotgun your way through with that baby.
You can sell Atarix and Carnage TV when there are no boxes in your inventory or human enemies to kill. Every penny counts.
Do not use your mouse to control your ship. In this game colliding with stuff fucks you up big time. You need keyboard for precision.
You so indecisive, man! Make up your mind: full frontal assault or survivability. You can theoretically dodge all the bullets coming your way. You don't really need the versatility and weapon hardpoints that the Crocker provides. Grooman Goblin is smaller, free, and has just enough hardpoints at this point of the game.

Your Let's Play is kinda boring right now. You seem to lack the degree of skill required to play the game. Your failures, coupled with your indecision, make you look bad.

EDIT: oh, and why would you disable in-game sounds? They aren't extremely high-quality, but I don't mind them playing in the background.

I didnt disable the sound, I just use surround sound as my capture so certain channels don't get recorded, and I am assuming pretty much everything except the music is on the same channel and not being registered. And my mouse is my push-to-talk so I have ust been trying to get used to using it as a control method.
Title: Re: Jets'n'Guns
Post by: Aeon on February 16, 2012, 01:57:24 pm
About lack of ingame sounds: I see... that's too bad.

Anyway, a correction is needed:
Grooman Goblin is smaller, free, and has just enough hardpoints at this point of the game.
Oh, I said that because I thought that you only got to mission 4. I forgot about what you wrote in the topic and only judged by the amount of progress you've made so far in the videos on YouTube. Getting a Red Baron so early seemed excessive to me.
Title: Re: Jets'n'Guns
Post by: MashedByMachines on February 17, 2012, 03:02:20 am
(http://www.rakeingrass.com/jng2/1.jpg)
Title: Re: Jets'n'Guns
Post by: Aeon on February 19, 2012, 05:31:00 pm
We already know that, Mashed. What's your thoughts on this? Lookin' awesome, am I right?
Title: Re: Jets'n'Guns
Post by: MashedByMachines on February 19, 2012, 11:09:29 pm
Oh yes, looks totally insane :D

I love JNG! I hope MaSu makes the music for this new game too :)
Title: Re: Jets'n'Guns
Post by: Aeon on February 19, 2012, 11:48:07 pm
I hope so as well. Or at the very least that the music in JnG 2 won't be worse than that from the first game. Though MaSu set the bar pretty damn high.
Title: Re: Jets'n'Guns
Post by: Tolkki on February 19, 2012, 11:59:40 pm
The developers said in their forum that they would like to have MaSus music in JnG2, but they haven't asked about it yet due to game being still so unfinished.
Also I have gotten somewhat stuck on the virus level after the beer cube, I have always hated that level.
Title: Re: Jets'n'Guns
Post by: Aeon on February 20, 2012, 03:06:15 pm
The one with gathering strands of DNA code scattered about in piles of goo, right? I hate it as well. These virii are tough (not sure if as tough as the Beer, though) and the level is so huge. Collision damage really screws you over in that one. There isn't even any bonus for collecting ALL of the DNA strands, which kind of sucks. (Same with no bonus for collecting ALL the secrets, though that is barely related.)

I can't remember... Is the TMiG available at that point? It really is the best ship in the game until you either start the second/third/fourth playthrough on the same profile or get the Hypercopter if you know where to look for it. I think I customarily went for a ship with high survivability, got an upgraded charge generator, then shotgunned my way through while praying for survival... Or just stacked Radiators on the cheapest ship with the highest amount of slots (der WunderWurst? It only had three, right? But the ZZ-Rolls was so much more expensive...) and sprayed the everloving crap out of everything.

I also liked to have the Monkey Maniacs (I think their name was...) in my bomb slot. They really were quite stronk, able to severely weaken the toughest enemies and help punch through those splotches of green goo blocking the way.
Title: Re: Jets'n'Guns
Post by: DevilhunterDante on June 21, 2012, 09:33:50 pm
http://www.rakeingrass.com/jng2/1.jpg (http://www.rakeingrass.com/jng2/1.jpg)
HEY !!!
HOW ??? !!!
I Thought that Jets 'n' Guns Only has 2D Version !!!

Not here eiter, loud one. /Modinators
Title: Re: Jets'n'Guns
Post by: evilcandybag on June 24, 2012, 11:20:29 pm
Look at the URL, there's a '2' in there. Means that's concepts for a second game.
Title: Re: Jets'n'Guns
Post by: Moheeheeko on June 25, 2012, 07:42:22 pm
For the record, whoever decided "Space Race of the Ace" was a good idea can get fucked by an electrified metal rod. 

That is all
Title: Re: Jets'n'Guns
Post by: Hadou on June 25, 2012, 08:21:46 pm
For the record, whoever decided "Space Race of the Ace" was a good idea can get fucked by an electrified metal rod. 

That is all

Wait, so we're gonna be realising we're ace in the new JnG?

Ace.
Title: Re: Jets'n'Guns
Post by: evilcandybag on June 25, 2012, 09:31:11 pm
If I'm not mistaken he refers to the JnG level. It's awful.
Title: Re: Jets'n'Guns
Post by: Moheeheeko on June 25, 2012, 11:05:38 pm
If I'm not mistaken he refers to the JnG level. It's awful.

Right on the nose. 

You need jedi reflexes because the ship they make you use menuvers so slow you have to start moving before the turn shows up on the screen.
Title: Re: Jets'n'Guns
Post by: LymphoCite_T on June 25, 2012, 11:16:07 pm
My friend has made this one past on sixth game pass (as you know level of difficulty increases with each pass) :D
But he's got an alien agility :)
Title: Re: Jets'n'Guns
Post by: DevilhunterDante on June 26, 2012, 12:51:36 pm
Look at the URL, there's a '2' in there. Means that's concepts for a second game.
OK, I Didn't play it.
Who sang it's songs ??? MaSu ??? (I guess for 99% that it's NOT MaSu :( )
Title: Re: Jets'n'Guns
Post by: evilcandybag on June 26, 2012, 09:18:57 pm
Relax man, it's only concepts. Pretty sure JnG2 is nowhere near finished.
Title: Re: Jets'n'Guns
Post by: DevilhunterDante on June 27, 2012, 08:28:43 am
Relax man, it's only concepts. Pretty sure JnG2 is nowhere near finished.
But I think that I Heard it' name before !!!  :o
Maybe that was "J'n'G Gold" and I ... !!!!!!  ;D
Title: Re: Jets'n'Guns
Post by: Aeon on June 27, 2012, 12:52:51 pm
For the record, whoever decided "Space Race of the Ace" was a good idea can get fucked by an electrified metal rod. 

That is all
Hahahaha, yeah. :D But the feeling of accomplishment you get after finally beating it on HARD and above is worth it. I think that level is kinda fun as a break from shooting everything in sight.

Never beaten the game six times on one save, so I can't tell if it gets much worse. I think I only got three full playthroughs on one save, just to get the SpaceHog ship.
Title: Re: Jets'n'Guns
Post by: Tolkki on June 27, 2012, 08:33:14 pm
If I'm not mistaken he refers to the JnG level. It's awful.

Right on the nose. 

You need jedi reflexes because the ship they make you use menuvers so slow you have to start moving before the turn shows up on the screen.
Was it truly that hard? I don't really remember, but I do remember that I played it atleast seven times over, starting from hard, and it wasn't even the hardest level of them. Atleast, that's how I remember it.
Title: Re: Jets'n'Guns
Post by: evilcandybag on June 27, 2012, 10:57:22 pm
The problem for me isn't that it's hard (I think it's insanely hard though). It's that in a very progression heavy game they suddenly strip you of all your hard earned shit and go kthxbai. Could work as a bonus level, not as something you need to do to finish the game.
Title: Re: Jets'n'Guns
Post by: Aeon on June 27, 2012, 11:23:29 pm
A valid point, but oh well. I don't think RiG are going to fix this unles we pester them about it on their forums. Jiři Procházka as I remembered him from the forums was a pretty nice guy who listens to the fanbase.

Trying to find out the way Jiři's name is spelled led me to RiG's twitter. This (http://twitter.com/rakeingrass/status/198336993837584384) particular tweet caught my attention. I wonder why Valve deems JnG unsuitable for Steam users. You guys got any ideas? I mean, okay, the game is a little bit demented, kinda reminiscent of Postal 2 (not PoRtal 2, though maybe...) in its twistedness. But it's still pretty quality entertainment, right? Hell, who are we to ask for validation, of course it's a damn fine game.

Oh, and that's just sad: JnG 2 has been put on hold (http://twitter.com/rakeingrass/status/207763569226432512).