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Gaming & Media => Gaming & Media => Topic started by: Crimzen on July 26, 2011, 01:59:41 am

Title: Dishonored
Post by: Crimzen on July 26, 2011, 01:59:41 am
I don't know if any of you get Game Informer, but the cover story was about this game called Dishonored and it looks amazing to me. I'm following this game and I would go on and on about why I think this game is amazing and letting you know everything about it. But the website can do just as good as me trying to explain.

http://www.gameinformer.com/p/dishonored.aspx

Let me know what you think! I for one...am stoked!
Title: Re: Dishonored
Post by: Caranfin on July 26, 2011, 02:09:27 am
Yeah I linked that cover reveal thing in the new game anticipation thread a while ago. I didn't know there was more information on the game, but the bit I read sounded very cool. I'm going to have to delve a bit deeper. This is definitely a game I'm going to follow with interest.
Title: Re: Dishonored
Post by: Einkoro on July 26, 2011, 05:11:47 am
Anything to do with the developers of the original Deus Ex is of relevant interest to me.
Title: Re: Dishonored
Post by: Crimzen on July 26, 2011, 08:06:52 am
Oh yes, and the developer of Thief as well. This game is going to be beast. More people need to know about this game.
Title: Re: Dishonored
Post by: Caranfin on July 26, 2011, 12:22:45 pm
Wait, what? Thief? This has people who worked at Looking Glass Studios?
Title: Re: Dishonored
Post by: Crimzen on July 26, 2011, 12:24:35 pm
That's what it said in my Game Informer xD
Title: Re: Dishonored
Post by: Traikan on July 26, 2011, 08:33:33 pm
I'm so pumped for this. I loved the melee combat system in Dark Messiah but the rest of the game was pretty lackluster. Dishonored looks like it's picking up all that slack, and the art style is simply fantastic.
Title: Re: Dishonored
Post by: Caranfin on May 22, 2012, 01:51:23 pm
Time to dig up this old thread, since I recently bumped into this title again and it's looking beyond awesome.

First off, here's a few videos:
CGI Debut Trailer (http://www.youtube.com/watch?v=E1HlYTukh9A)
Stealthy, Gruesome Murder (http://www.youtube.com/watch?v=Zze1wpwVl7c), information on the story, some player abilities and general level design.
Creating Steampunk Beauty (http://www.youtube.com/watch?v=xHKn58eqlx4), mainly concerns art direction.

And then there's this article: http://sneakybastards.net/theobserver/the-man-in-the-iron-mask/

Of main interest (to me at least) are these bits:
Quote from: Sneaky Bastards
With its unbreaking first-person perspective, light and shadow system, intriguing AI innovations, suite of supernatural powers and overpowering ambience, what I saw of Dishonored evoked the very title that was the genesis of the stealth genre and Sneaky Bastards itself: Thief.
Quote from: Sneaky Bastards
Ghosting levels is a big part of Dishonored’s expert-level stealth gameplay. Though each mission is an assassination, it’s possible to make your targets ‘disappear’ without killing them

And this whole thing at the end:
Quote from: Sneaky Bastards
If guards only think they heard you, they come and investigate,” says Smith. “If they think they saw you, they come and investigate and comment – ‘What was that?’. But if they don’t actually confirm that you were there – they don’t, for instance, find you or find a body – then they put away their weapons and say ‘Ah, it was nothing,’ and go back to their patrols. And they don’t just religiously follow their patrols. They’re sometimes pulled off by a painting in the environment, or a fireplace, or a rat that they want to stomp – these little dynamic things – and then they go back to the patrol. So that factors into the situation as well. However, if they ever actually engage you – they for sure know you’re there, and fight you, or find a body you’ve left behind – they never fully cool down. They will conclude that maybe you left – ‘Ah, he got away! Let’s keep an eye out!’ – but they will stay at a minimal level of alert after that. They’re not going to conclude it was nothing.

If guards only think they heard you, they come and investigate,” says Smith. “If they think they saw you, they come and investigate and comment – ‘What was that?’. But if they don’t actually confirm that you were there – they don’t, for instance, find you or find a body – then they put away their weapons and say ‘Ah, it was nothing,’ and go back to their patrols. And they don’t just religiously follow their patrols. They’re sometimes pulled off by a painting in the environment, or a fireplace, or a rat that they want to stomp – these little dynamic things – and then they go back to the patrol. So that factors into the situation as well. However, if they ever actually engage you – they for sure know you’re there, and fight you, or find a body you’ve left behind – they never fully cool down. They will conclude that maybe you left – ‘Ah, he got away! Let’s keep an eye out!’ – but they will stay at a minimal level of alert after that. They’re not going to conclude it was nothing.”

Not only is there a slight randomisation to guard positions each time a level is played, but their patrol routes are not set in absolute. A guard may follow a set path, but randomly get distracted by looking at a painting, or choosing to spend a few moments warming his hands by the fireplace. These moments provide players with the opportunity to slip through unnoticed, and must be watched out for and exploited whenever possible.

“The guards notice when a patrol route has been vacated,” Smith adds. “Sometimes they change routes to make up for it.”


So yeah, this might be the most excited I've been about a game in a long time.
Title: Re: Dishonored
Post by: evilcandybag on May 22, 2012, 10:39:48 pm
This really seems like my game.
Title: Re: Dishonored
Post by: Caranfin on May 23, 2012, 05:02:43 am
I'm a bit concerned the various abilities and fighting ability in the player's possession might make the game a bit too easy overall, like Human Revolution. Of course, it seems like HR was designed to be completable without any augmentations, which is why some of them were powerful enough to completely trivialize most encounters in the game. I also really hope that taking stealth-specific powers will put me in a huge disadvantage in a combat situation, since I feel a large part of the tension in a stealth game is lost if you know you can just murder anyone who gets up in your grill about trespassing.
Title: Re: Dishonored
Post by: Caranfin on June 01, 2012, 06:18:17 pm
A gameplay trailer has been released: http://www.youtube.com/watch?v=9ITq0hXCCB0

Doesn't show much stealth gameplay at all, but I'm now definitely sold on the art style. Plus the Drunken Sailor rendition they're using for the trailer is brilliant and creepy.
Title: Re: Dishonored
Post by: evilcandybag on June 01, 2012, 07:58:55 pm
Let's just hope they release some trailers with stealth gameplay in them soon, then =)

Also, I'm with you on the art style. Awesome.
Title: Re: Dishonored
Post by: Hadou on June 02, 2012, 01:14:02 am
Ho yes, this is one to watch. Looks to be an epic game, if they don't screw it up. *Fingers crossed*
Title: Re: Dishonored
Post by: Caranfin on June 05, 2012, 01:54:27 am
Some more gameplay from E3. A short bit with sneaking and showing off some powers.

http://www.g4tv.com/videos/58810/dishonored-e3-gameplay-demo/#video-58767

Okay so I'm completely and totally sold now. That stealth looks almost exactly like I hoped it would.
Title: Re: Dishonored
Post by: Hadou on June 05, 2012, 02:59:05 am
Awesome, this looks like it could be my perfect game! Plus, endless blinking?
Title: Re: Dishonored
Post by: Caranfin on August 03, 2012, 10:10:52 pm
Preorders are up since yesterday.

Also, there's a voice cast reveal (http://www.rockpapershotgun.com/2012/08/03/dishonored-voice-cast-revealed-sarandon-dourif-fisher/).
Title: Re: Dishonored
Post by: Einkoro on August 31, 2012, 07:40:36 am
If this is even half as fun as dark messiah I will be pleased.
Title: Re: Dishonored
Post by: Caranfin on September 17, 2012, 02:05:44 pm
So, remember that crazy awesome Drunken Sailor version they had in this trailer (http://www.youtube.com/watch?v=X7khCk0bdnE)?

They've released the song on bethesda's blog for free. Here, a link: http://www.bethblog.com/2012/09/14/what-would-you-do-with-a-drunken-whaler-remix/
Title: Re: Dishonored
Post by: Caranfin on September 25, 2012, 06:23:53 pm
Doublepostin' like a master.

They've uploaded an animated short (http://www.youtube.com/watch?v=N_mp4yJtp14), "The Awakening", apparently the first of three prequel-bits to the game's story.

The marketing for this game continues to ooze style.
Title: Re: Dishonored
Post by: Afterburn on October 09, 2012, 02:15:22 pm
It begins.

Has anyone picked it up yet? I've not, though I really do want to check it out but no moneys.
Title: Re: Dishonored
Post by: Caranfin on October 09, 2012, 02:24:02 pm
Darn you and your release dates. Here in Europe we need to wait until Friday.

Also, how the hell am I supposed to choose between this and XCOM when they both come out on the same day!?
Title: Re: Dishonored
Post by: Ziza on October 09, 2012, 04:14:06 pm
Darn you and your release dates. Here in Europe we need to wait until Friday.

Look at the bright sides. MaSu's still not visited them!
Title: Re: Dishonored
Post by: Caranfin on October 09, 2012, 04:51:01 pm
I guess I should clarify that I was joking and waiting a couple of days more for a computer game isn't A Big Deal.
Title: Re: Dishonored
Post by: Afterburn on October 09, 2012, 06:09:48 pm
Darn you and your release dates. Here in Europe we need to wait until Friday.

Look at the bright sides. MaSu's still not visited them!

Owch. That one hurt.
Title: Re: Dishonored
Post by: Caranfin on October 10, 2012, 12:20:57 am
Hey Afterburn, completely unrelated to the topic but your avatar compels me to ask: how excited are you for Metal Gear Solid: Ground Zeroes?
Title: Re: Dishonored
Post by: Afterburn on October 10, 2012, 12:29:11 am
You have absolutely no idea. I'm also as equally excited for Revengeance.

i'mkindofametalgearnut
Title: Re: Dishonored
Post by: Caranfin on October 10, 2012, 12:42:07 am
I'm just excited to get to play as Big Boss again in a full MGS game. Snake Eater is still my favourite in the series after the first MGS.

Uh yeah and this relates to dishonored because I'm also excited to get to play as a dude who sneaks... in a game.
Title: Re: Dishonored
Post by: Caranfin on October 22, 2012, 10:36:52 am
All right here's the deal: this is the best game I've played in years. Bar a main plot that failed to surprise, some slightly wooden voice acting and at times hideous face animation, I loved pretty much every single aspect of the game. It might be the best stealth game I have ever played, but that will only be decided by how it holds up on subsequent playthroughs instead of any other qualities because the entire first time experience was just so good.

I've finished it once, and almost immediately I find I'm thinking about a second playthrough. This doesn't happen very often.
Title: Re: Dishonored
Post by: WereVolvo on October 23, 2012, 12:00:38 am
Just poppin' by to say if anyone who's read this thread and still haven't bought the game, WHY THE FUCK NOT? IT'S MADE OF WIN AND GODDAMN AWESOME AND SNEAKINESS AND STEAMPUNK AND MAGIC.

That is all.
Title: Re: Dishonored
Post by: Caranfin on October 23, 2012, 12:16:58 am
And to add to that, if you are playing the game for the first time, do not savescum. The game is infinitely more enjoyable when you just let things happen and get to see the whole thing work as intended with the world reacting to your actions.
Title: Re: Dishonored
Post by: evilcandybag on October 23, 2012, 01:10:59 am
I'll be saving this morsel until I have enough free time to savour it fully. Feels like this game deserves some commitment, and not just the odd hour a week.
Title: Re: Dishonored
Post by: Caranfin on October 23, 2012, 10:56:03 am
Oh, definitely. Even a single mission takes quite a bit of time, and even more if you are anything like me and want to poke through every nook and cranny in the game.

Also, prepare to play the game through several times. I started a high chaos "Corvo is a huge dick and murders everything" playthrough after my first no kills stealthy bastard run, and some things in the game are considerably different. Nothing major so far, but I hear at least the final mission's high and low chaos versions are like night and day.

EDIT: yeah the last mission had a ton of difference. And I'd like to commend the city watchmen for bravery.

Imagine: there's a commotion and you turn to look just as an unknown masked assailant dislodges his weapon from the brain of a fellow watchman. With a cry for help, you draw your sword and prepare to engage the threat with your patrol buddy. As you move closer, you see two other guards pulling out their guns and aiming at the stranger. You hear them fire and then, something happens.

You feel your gut wrench and after a short bout of vertigo the scene in front of you has changed completely: the mysterious fiend is suddenly dozens of metres closer to you, with his sword slicing through the throat of another unfortunate watchman, while the two gunmen have also moved and are now lying on the ground, bleeding. Drawing your gun in turn, you barely have time to aim before the demon has yet again moved, this time appearing a couple of metres behind you. The decapitated head of your former patrol buddy hits the floor as the mask's glowing blue eyes turn towards you.


Now, most people would probably crap themselves and either try to run the fuck away or collapse and beg for their life. Not the Dunwall city watchman, though. The Dunwall city watchman adjusts his aim and hopes for the best.

I'd also like to note that murderous Corvo is probably the scariest fucking thing in this game.