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Gaming & Media => Gaming & Media => Topic started by: SweZor on October 31, 2008, 12:44:08 am

Title: Mirror's Edge
Post by: SweZor on October 31, 2008, 12:44:08 am
Havent seen a topic about this game yet on here, so I though I might as well start one myself. (I lurk way too much)

So, anyone excited about this? Looks like DICE/EA have some really interesting concepts for this game, it looks absolutely amazing in the trailers and screenshots, even though it's based upon the old U3 engine (GoW, Unreal3, etc..). I've never seen a U3 based game with so crisp and sparkling colours before, I really love the art direction.

For those unfamiliar with this game, I'll post a short list of old trailers below all this text stuff.

The gameplay seems a bit like it could swing any way, depending on the controls and the interface, if they're intuitive and easy to handle, this game might very well be a contender for Game of the Year -08. But if it's shit, the game will very quickly proove to challenging and impossible for normal people. The game looks like it could be very immersive, due to the fact that you're always in a first person perspective, even when you do rolls and climbs, stuff that other games usually pull the camera back to third-person for. It could also cause quite a bit of nausea, I'm pretty lucky in the sense that I rarely get motion sickness while playing video games or watching movies. (I really enjoyed Cloverfields shaky-cam perspective...).

The story seems interesting although anything is possible with EA, and Dice arent really famous for doing amazing stories. (Battlefield series, anyone?).

Demo is out tommorow Friday the 31st, and game is due out the eleventh of November for the 360 and PS3 (I already pre-ordered it from Webhallen and got the redeem code for the time trial mode for the Demo) I think the PC version is delayed or something, very likely due to DRM stuff-shit, and I don't care as long as I get my 360 version in full.

Links to various old trailers and stuff: (The latest came out at E3, but it's the most updated list I have atm, search youtube for more if you're interested.)
Trailer 1: http://www.youtube.com/watch?v=2N1TJP1cxmo
Trailer 2: http://www.youtube.com/watch?v=KLwKMjUxvQQ
Walkthrough: http://www.youtube.com/watch?v=y4WgH5qF6bU
Animated Story Trailer: http://www.youtube.com/watch?v=PNIXac-TgYE

I think this post migh very well be the longest wall-of-text I've ever posted on here, so hopefully it won't all erase and crash and stuff when I click that Post button....

//SZ
Title: Re: Mirror's Edge
Post by: Gravehill on October 31, 2008, 05:30:43 am
Seems interesting. I hope that environment is done in sandbox-style and you don't bounce off from invicible walls to the certain death while trying to jump from place A to place B. In game like that it's really important that there are multiple routes to choose so I hope they don't ruin it.
Title: Re: Mirror's Edge
Post by: harvey danger on October 31, 2008, 06:57:39 am
I've really been looking forward to this. Nice catch with the topic, Swezor.
Title: Re: Mirror's Edge
Post by: Caranfin on October 31, 2008, 08:44:12 am
I've been following this game with interest since I saw the first trailer. I like a lot of their ideas, like that there is no HUD or anything like that at all, just what the character sees. As the player takes damage, the world's colour saturation goes down. I think that's a pretty cool and simplistic way to inform the player of damage taken. I also like how there are weapons available, but they slow you down and make it impossible to move properly, and you can get through the game without using them at all.

Seems interesting. I hope that environment is done in sandbox-style and you don't bounce off from invicible walls to the certain death while trying to jump from place A to place B. In game like that it's really important that there are multiple routes to choose so I hope they don't ruin it.
It's supposed to be pretty free, in that you can find your own route to the objectives. The game has a sort of a hint system called "Runner Vision" or something, that suggests a route by making important things red. The route it suggests is usually not the fastest one, though. And I think runner vision can be turned off.

The thing I'm worried about is the controls. They have to make them versatile enough for the player to be able to do all sorts of different movements, but keep them simple enough to be accessible, while still keeping the moving hard enough to not be completely boring.
Title: Re: Mirror's Edge
Post by: Lysix on October 31, 2008, 01:24:59 pm
I remember seeing this ages ago, definitely looks awesome.
Title: Re: Mirror's Edge
Post by: Mithrandil on October 31, 2008, 01:33:57 pm
Downloading the PS3 demo as we speak, really looking forward to the full release though ;)
Title: Re: Mirror's Edge
Post by: SweZor on October 31, 2008, 01:38:25 pm
My download is at 50% atm, really looking forward to trying it out.

Also as far as I've hear there's supposed to be multiple routes you can take throughout the levels, even though they all lead to the same door in the end (unless they're dead ends I suppose..)
Title: Re: Mirror's Edge
Post by: Mithrandil on October 31, 2008, 02:13:55 pm
Just finished playing the demo. It contains two maps - one is the tutorial, and then a thrilling singleplayer map. The map was kind of linear in direction, but you have a few choices on how to get past some of the obstacles. But the demo really made my thirst for this game bigger - it was awesome :D
Title: Re: Mirror's Edge
Post by: SweZor on October 31, 2008, 02:21:58 pm
Pretty much all my expectations came though, the art direction is amazing, the physics are really good (if a little bit Matrix-y, but I think that's fine.). The controlls are amazingly solid and easy to handle, with a little training I think it'll be fine for most players even vaguely familiar with how to control a characters movement in an fps environment.

Runner vision (the red springboards and stuff like that, kinda lika a hint system) can easily be turned off in the options menu, which I'm sure was a worry for some.

I need more time with the demo to really get a hang of the game, but I think I'm gonna like this alot :D
Title: Re: Mirror's Edge
Post by: Torp v2.0 on November 01, 2008, 02:16:16 am
THis looks awesome, and I expect my brother to buy it for his 360.

I also expect myself to play it during the holidays.

That said, I'm a bit worried about its long-time funness, simply due to a awesome-looking game by the name of Assassin's Creed. While really cool, that game quickly became boring because it focused too much on fancy moves and stuff, and too little on the actual gameplay being fun.

I hope this game has fun gameplay as well.

As for the background, and the idea that information must be moved by runners: Have they an explanation for why encryption won't do it?
Title: Re: Mirror's Edge
Post by: Caranfin on November 01, 2008, 12:33:33 pm
That said, I'm a bit worried about its long-time funness, simply due to a awesome-looking game by the name of Assassin's Creed. While really cool, that game quickly became boring because it focused too much on fancy moves and stuff, and too little on the actual gameplay being fun.
The thing is that the freerunning in Assassin's Creed was really, really bland. Just hold two buttons down and steer, mr. Altair does the rest. I haven't got to actually play the demo yet myself due to my 360 going kaboom, but as I hear it you actually have to do stuff and time your movements properly to get forward in this game. I believe that the ability to switch runner vision off, as well as the possibility of more effective routes through the levels, serve to increase replayability.

There's also a time attack mode in the game. The gist of it is that they have taken a couple of their favourite stretches of the campaign levels, and got rid of the enemies. Then we, the players, get to compete on who gets the best time on each particular time attack course. The scores are uploaded to an online leaderboard and you can download your friends' times, for example, and see how they chose to go about the course. The time attack mode is something I can see myself playing over and over again.

EDIT: How the hell did I forget this (http://www.on-mirrors-edge.com/index.php?option=com_content&task=view&id=77&Itemid=1)? It's what I came to post here. It's a 20-minute-long feature about Mirror's Edge. More about the game, the moving, the plot, and things. Might be some spoilers there, but it mostly seemed like some very early game stuff. Definitely worth a look. If you don't care about the possible minor spoilers, that is.
Title: Re: Mirror's Edge
Post by: Lysix on November 01, 2008, 06:12:22 pm
Ooh, it's coming on the PC too.
Title: Re: Mirror's Edge
Post by: Caranfin on November 10, 2008, 10:56:11 pm
I've played the demo through quite a few times now, and I'm feeling very good about it. The controls feel natural, the movement is very well done, and the gameplay is really fun. If the different levels are varied enough so as to avoid being repetitive and the plot halfway decent, this could definitely be one of my favourite games this year.

As for the background, and the idea that information must be moved by runners: Have they an explanation for why encryption won't do it?
I haven't seen any explanation to the runners other than "information channels are heavily monitored".
Title: Re: Mirror's Edge
Post by: Mithrandil on November 12, 2008, 04:00:00 pm
Got my copy today =D It's an intense thrillride already, and I've just startet chapter 1 ;) (Just beyond the demo)
Title: Re: Mirror's Edge
Post by: SweZor on November 12, 2008, 09:49:45 pm
:o

I'll get it tommorow probably, gonna check the mailbox three times an hour, minimum!

And I don't care about the "reviews".
Title: Re: Mirror's Edge
Post by: yas‮ on November 13, 2008, 12:21:04 am
Finished it yesterday. Short, but action packed. Though the ending is a bit disappointing. But I just love the music. Anyone know is there any OST, beside the crapy "Still Alive" remixes thing?
Title: Re: Mirror's Edge
Post by: SweZor on November 14, 2008, 01:29:24 am
So I just completed it. And the verdict?

It's not exactly a contender for GotY, but it was fun while it lasted. Story was a bit meh (as is expected from DICE...). Combat was annoying, and actually detracted from the overall experiance, especially when you try doing it without shooting everyone. I gave up that halfway through, picked up a G36C and let 'er rip, and it was much, much more fun.

The jumps and stuff do get a bit 'hard' at the later stages of the game, not just to the point where it's very challenging, but all the way over to stupidifyingly annoying, and very, very hard to do in one run without dying.

It's always fun with some fresh new stuff, and I still really, really like the art direction and first person perspective. It's very immersive. It was also good enough to make me want to actually finish the game in one sitting, which many other games failed to do for me.

Al in all, a solid, fun timewaster, The definition for a 'good game' in my opinion. The shortfalls makes it fall short on being as amazing or awesome as it -could- have been, but it was still very enjoyable, and well worth the 624 SEK I spent on the game and the postage. This might even be a game where I go for the 1000 points. (940 on Halo 3 is my highest, damn you boring matchmaking, I still need that level 10!)

Now for those runner bags, the speedruns, the hard runthrough, the no-gun runthrough, the achievements and the time trials! phew!
Title: Re: Mirror's Edge
Post by: Caranfin on November 14, 2008, 02:37:32 pm
Combat was annoying, and actually detracted from the overall experiance, especially when you try doing it without shooting everyone. I gave up that halfway through, picked up a G36C and let 'er rip, and it was much, much more fun.
I have to disagree. Doing it without shooting anyone forces you to think and plan out what you're doing, and is in my opinion a lot more rewarding. Some of the fights they force you into are a bit annoying, though.

The jumps and stuff do get a bit 'hard' at the later stages of the game, not just to the point where it's very challenging, but all the way over to stupidifyingly annoying, and very, very hard to do in one run without dying.
The game does suffer from trial-and-error syndrome in quite a few places. Personally, I liked the second playthrough a lot more, since I had some idea of where I needed to go and was able to mostly just go with the flow and enjoy the feeling.

As you said, it could've been a lot better with some improvements. Still, it is fun enough that I think I'm going to end up playing it through a lot of times, just to have fun and run.

EDIT: Also, I think the pacing, apart from some of the annoying forced fights, was very well done with the alternation between high-speed chases and the slower, relaxed, "puzzle"-parts, where you need to look at the environment and find a way forwards. Anyway, third playthrough now. I need to find the rest of those bags.
Title: Re: Mirror's Edge
Post by: Lysix on November 14, 2008, 02:41:39 pm
Sequel.
Title: Re: Mirror's Edge
Post by: SweZor on November 14, 2008, 09:52:33 pm
Triology. (http://www.shacknews.com/onearticle.x/55312)
Title: Re: Mirror's Edge
Post by: Lysix on November 15, 2008, 05:05:16 pm
Two is enough, but three?
This may well overstay its welcome similar to the shrek films.
Title: Re: Mirror's Edge
Post by: megadokyo on November 19, 2008, 03:21:33 pm

(SHREK)

Aw Shrek, aweomse dude, nice!

(SHREK II)
Ahaha.. ok, That'll do Shrek, that'll do..

(SHREK III)
Get the fuck out Shrek. I was nice about it before but you don't even pay for the food you eat in my fucking house so get the hell out. The donkey can stay though.


THIS RANDOM CRAP BROUGHT TO YOU BY LACK OF SLEEP AND AHAHAHA'S!
Title: Re: Mirror's Edge
Post by: Caranfin on November 22, 2008, 08:34:21 pm
Well, they might pull off a trilogy if they keep improving the concept and don't take the current game and slap a few graphics updates and a new story on it. Having played the game quite a bit now, I would prefer less context-sensitive controls. There are a few places in the game where Faith just stubbornly vaults over a vertical object even though I'd just like to get standing on it. Also, I don't like her automatically grabbing everything. There's hardly anything more annoying than trying to just drop down from somewhere and ending up hanging from a piece of wall that happened to be within reach. Particularly in time trial.

Also, I just beat the all time speedrun world record for chapter 8. At least on the PS3, I don't think the leaderboards are the same for both consoles. (Time is 05:29:85 if anyone on the 360 is interested).
Title: Re: Mirror's Edge
Post by: SomethingApt on November 22, 2008, 09:47:13 pm
WHY IS THERE NO MULTIPLAYER?!
Title: Re: Mirror's Edge
Post by: Lysix on November 22, 2008, 10:04:07 pm
WHY IS THERE NO MULTIPLAYER?!

BECAUSE IT'LL BE IN THE SEQUEL TO MAKE IT LOOK SUPERIOR TO THE ORIGINAL
Title: Re: Mirror's Edge
Post by: Jack Lupino on February 25, 2009, 10:50:55 pm
This game on the PC is BUGGED UP THE ASS.

Seriously, its full of glitches and crashes, and now im even having problems re installing it!?
Title: Re: Mirror's Edge
Post by: megadokyo on February 26, 2009, 12:59:01 am
the reviews warned alot about this dude :()
Title: Re: Mirror's Edge
Post by: Jack Lupino on February 26, 2009, 04:09:48 am
Because its a lot of fun to play i already reinstalled and repatched the whole thing 2 times already.

However, the freerunning system is great!
Title: Re: Mirror's Edge
Post by: Caranfin on February 28, 2009, 04:34:17 pm
This game is still amazingly fun even after playing it through a gazillion times. The feeling when you're just dashing forward at an inhuman pace with a helicopter coming after you with guns blazing and glass windows shattering everywhere is absolutely fantastic.

However, I have accumulated a few gripes about the control system during this time. First off, while the incredibly large and downright impossible in real life stuff like tic-tac to wallrun to cat leap to vault combos work like a charm, it seems to be incredibly hard for Faith to do smaller stuff like just making a small hop over a gap onto a platform and continuing along it instead of leaping something like three meters forward, completely missing the platform, and falling to her death. It's mind-bogglingly frustrating to first do a fantastic run of leaping from building to building perfectly and then die because the super-runner character can't modify the length of her jump at all.

And context sensitivity at the level it is in this game can just straight up go to hell. I don't want the character to automatically grab onto whatever she feels like when her feet aren't touching the ground. Trying to drop down from somewhere and having Faith for some reason grab onto something poking from a wall just feels silly when you just want to go down and not bother with any of that hanging-from-stuff nonsense. Especially when she goes into the "oh no my left hand seems to have slipped woah there's the floor look at that maybe I should grab this thing with both hands now" animation. Yes, I know the ground is down there. The thing is that I want to be there and not hanging onto that ledge, but it's for some reason impossible to let go and just fall down during the animation. On the other hand, Faith usually manages to grab onto stuff when you want her to and it's rare to have her just falling to her death, looking helplessly at that pipe 5cm from your face you'd like to grab to. It does happen at times, though.

I'd also like to be able to differentiate between wanting to vault over something and climbing on top of it and staying there. It's not nice when you want to climb on a concrete block and jump forwards from on top of it and Faith just decides to vault over the block without any regard to the lethal drop behind it.

TL;DR: Game still awesome, controls at times frustrating. Caranfin gets carried away and rants about minor stuff every once in a while.
Title: Re: Mirror's Edge
Post by: SweZor on March 01, 2009, 12:37:34 am
Hold LT (crouch/let-go button) to stop her from grabbing onto stuff while falling? works for me at least...
Title: Re: Mirror's Edge
Post by: Jack Lupino on March 01, 2009, 05:46:48 pm
Yeah, when you press shift before the impact you autoroll, but at times you just barely make the ledge and she doesn't grab on because of it which is quite frustrating.
Title: Re: Mirror's Edge
Post by: Caranfin on March 01, 2009, 10:05:31 pm
I've had the thing where I try to roll when I hit the ground and instead don't make the jump, but she's never just missed the ledge. Every time that has happened, she's first grabbed onto it and then let go.