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Gaming & Media => Gaming & Media => Topic started by: L'homme magique on November 30, 2005, 11:48:50 pm

Title: hey hey Anklet, and possibly Rehevkor + Torp
Post by: L'homme magique on November 30, 2005, 11:48:50 pm
http://pc.ign.com/articles/672/672410p1.html

and anybody else who was looking forward to it and I forgot
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 01, 2005, 12:01:56 am
Thanks, man!

That's one of the three games I'm really looking forward to*, and the news are good!nder

*the other two are the PC version of Call of Cthulhu:Dark Corners of the Earth (I have an Xbox, but I jus can't play FPS's without mouse and keyboard) and Supreme Commander (the spiritual successor to Total Annihilation)
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: L'homme magique on December 01, 2005, 12:08:43 am
Yeah, I'm looking forward to Supreme Commander as well. Like, a lot.

And Dark Messiah of Might and Magic, and Gothic 3, and Call of Cthulhu, and Hellgate: London, and...

:P
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 01, 2005, 12:11:48 am
Supreme Commander could be interesting. I just really hope they don't go down the path of the Warcraft games, where there was pretty much no economy because you ran out too early.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 01, 2005, 12:16:24 am
As far as I've understood it, they've stated that they won't have exhaustable resources. Once you have secured a resource site, it will give you resources until you lose control of it. The creator behind TA is in control, and I have all confidence in him.

I still hope my confidence is not misplaced, because I haven't been as excited about a game in years. If it's anything like what I expect, it will rekindle my sputtering gamist flame. My eyes literally went wet when I, through the TA page on wikipedia, found the Wikipedia Supreme Commander page, and started reading. I was so happy and excited at the thought of a "new TA", I almost cried.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 01, 2005, 12:26:56 am
As far as I've understood it, they've stated that they won't have exhaustable resources. Once you have secured a resource site, it will give you resources until you lose control of it.

Now I'm happy. This is bringing back memories already. Hopefully the shroud will be less of a bitch in SC.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 01, 2005, 12:39:10 am
You know, I know how to make you happy...
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Ankle on December 01, 2005, 04:27:47 am
^^
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 01, 2005, 09:48:25 am
You know, I know how to make you happy...

O_O
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: chompy on December 02, 2005, 01:43:41 am
Please dont remind me until like 1 month from its release. I dislike hearing about games until they are released. ala elder scrolls.... and xbox thingy
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Jack Lupino on December 02, 2005, 01:47:25 am
MORROWIND 4 WO0o0o0to.

there you go.

and yeah FPS'ses on console suck ass.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: harvey danger on December 02, 2005, 07:05:17 am
WAIT, people actually want to play Supreme Commander...?
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 02, 2005, 11:43:21 am
Total Annihilation just owned the competition, and is easily one of, if not, the best RTS games ever made. SC is pretty much the next in line. If it's half as good as TA was, we have another game as good as Warcraft III.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 02, 2005, 04:42:43 pm
If it's half as good as TA, it's at least twice as good as WC3. TA still owns most other strategy games by a factor of at least four. Exceptions might be Total War and Ground Control (the original and fairly obscure GC, not G2, which was a huge disappointment), though both are a long reach away from TA.

TA is the best RTS ever made. Unlike almost all instances of competition, there's actual strategy and tactics involved. In most other games, it's just a matter of building more of the most powerful units than the opponent. In TA, doing that will lose you the game, because every unit has a weakness. Heavy tanks are slow and have little antiair defense, so a few bomber runs from the enemy's tactical bombers will annihiliate them, unless they're supported. And small, fast units can run circles around them, doing more damage per resource unit than the tanks, or simply create a forest of wrecks, slowing the tanks down even more. Then, long range artillery (can you say Bertha? Or eve better, Vulcan/Buzzsaw?) will have a field day.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 02, 2005, 06:21:28 pm
Whenever I play over the LAN, we turn off nuke launchers and long range plasma guns. They are too powerful, and are generally swamped with Flakkers/Defenders, making them nigh unapproachable - except by nukes. The only maps that we don't them plasma guns off on are Seven Islands and Over Crude Water, due to them not reaching the enemy base.

Still, some damn fun games have been had over the LAN with TA even with nukes. The competition I won was great fun ("Hey, I bet I can get past your 4 anti nuke defences" "How many nuke launchers do you have?" "Lemme count, *counts* 12. Wheee!"
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: L'homme magique on December 03, 2005, 12:14:37 am
WAIT, people actually want to play Supreme Commander...?
There are people that don't...?
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 03, 2005, 01:19:55 am
You get the hitting sticks. I'll break his knees as a pre-emptive.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: harvey danger on December 03, 2005, 06:18:27 am
I read about it a while ago and it all just seemed so... boring. They showed a screenshot of about a thousand little drone-tank-things all swarming against a few enemies.  I want a real startegy game, not just another war of attrition thing (war of attrition IS a strategy, but it takes all the enjoyment out of the game... "Let's see who can build the largest horde of crappy units first!"). Like zergling rushes all over again. The story was decent, but the graphics amd gameplay all just seemed so lackluster.

Besides, the rock-paper-scissors model played itself out after AoE II (and quite horribly in Star Wars: Galactic Battleground...).

Gimme another Total War game and I'll be happy.

Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 03, 2005, 07:20:15 am
You know, you really should read about the premise of the game before making rash conclusions from the screenshots. It is in fact the main goal of the creator to create a game where there actually is strategy.

Quote
From Wikipedia
Taylor claims that "almost all modern RTS games don't actually employ strategy. In reality, they simply pit opponents against each other in resource wars, where the combatant with the most units wins." Not wanting to go into detail with the game not yet released, Taylor said that his goal is to appeal to an untapped audience who would appreciate the presence of actual strategy in his game.

There you have it. We win.

You can easily play TA with nukes and long range cannons as well. I'd say it really adds to the strategy. In a game versus a real opponent, undertaking the construction of a nuke or long range plasma cannon is a huge resource sink. Especially the cannons, as you will have to consider the placement of the cannon carefully (at least if you play on the big maps, like we do). There's anti-nuke to defend against the nukes, and a bomber run of value equal to the plasma cannon will most likely easily penetrate the defenses and destroy it, if you can locate it first (don't count on them being able to do much more, though).

Unless the players both go for a war of attrition, there won't be one, so the problem of 10+ nuclear silos only applies to a few games (such as the games I usually play, where it's me and a friend versus a couple of computers). A good TA strategist will be able to crush the defenses of anyone putting much effort into nukes. In the few PvP battles I've fought, I've found that the nukes are really best used to take out an enemy strongpoint, creating a weak spot in their defense. Trying to bombard the enemys main base is pointless, especially if the enemy is smart and spreads out. There was someone, once, who said that in TA, the whole map is your base, and it's really hard to carpet bomb the entire map with nukes.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 03, 2005, 03:56:23 pm
There was someone, once, who said that in TA, the whole map is your base, and it's really hard to carpet bomb the entire map with nukes.

Not if it's a small map. Something like Lava Highground can be nuked all over with 6 launchers.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 03, 2005, 07:25:25 pm
Yeah, yeah, yeah. But you don't play on those small maps anyway? Or, if you do, you should never be able to get nukes. Nukes take a fairly long time to produce, and such maps are over in shorter time, unless you go directly for the nuke (in which case you're using so much resources, your opponent should be able to overcome your defenses and crush you before you finish it).
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 03, 2005, 07:49:01 pm
Yeah, yeah, yeah. But you don't play on those small maps anyway?

Only against the AI. 3 of them allied against me on Hard, and it's still easy to win. Of course, Pee-Wee rushes are stupidly OP. 5 of them and it's GG to the Commander.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 03, 2005, 07:58:04 pm
That's why you counter the PW rush with your own PWs. And make sure to have enough energy in your storage to effectively use the D-Gun. Peewee vs D-gun = dead Peewee.

Now, if the peewees are backed up by a couple of short range artillery pieces (Artys, maybe rockos, missile trucks, etc, anything with better range than your LOS, basically), you're in a bit of trouble.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 03, 2005, 08:03:42 pm
That's why you counter the PW rush with your own PWs. And make sure to have enough energy in your storage to effectively use the D-Gun. Peewee vs D-gun = dead Peewee.

Not if you dance around the Commander. I went through pretty much the entire Arm campaign using only PWs. For multiplayer, we limit PWs to a maximum of 15 or so, just to stop me spamming them like crazy.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 03, 2005, 08:39:45 pm
It's a matter of D-gun skills...
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 03, 2005, 08:42:42 pm
I would rather not have to spam the D-Gun to take out a few PWs, especially if my energy supply isn't enough to replace it all in 3 seconds or so. Whenever someone tries it on me, I just try to send out some units to stop it. Flashes for the Arm are awesome here, being stronger versions of PWs. Otherwise, Thuds do well as well.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 03, 2005, 08:45:31 pm
Yeah, that's what I said first as well. Counter them with your own peewees (or flashes, or rockos, or something).
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 03, 2005, 08:47:42 pm
The thing is, microing numerous PWs is difficult due to them having such a short range, which is again, another (albeit minor) plus for Flashes. They have a slightly longer range, and can turn more quickly, thus negating the extra cost.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: harvey danger on December 04, 2005, 09:45:33 pm
I DID read about the game, I said that at the beginning of my post. I thought it looked good, and then afterwards I was disappointed. I can even tell you about the three races: the earthling/general human everyrace, the half-robotic race from Mars(unless they changed it) that wants to kill everything, and that weird "enlightened alien" race that was found by some woman who was later killed. Entirely standard. Change the robots into vicious aliens and you have Starcraft all over again.

He says that it weill be a game with "real strategy." A lot of people say a lot of things, especially in the video game world (and oftentimes don't deliver). But when I see a thousand little robot tanks on a screen overwhelming a few larger tanks, it screams "resource war."
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 04, 2005, 09:56:16 pm
Well, scream what you want. Chris Taylor has delivered the only really great real-time strategy game in existence (not counting games such as Total War, which I dub real-time tactics), and I am confident in his ability to deliver again.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 04, 2005, 10:10:44 pm
Well, scream what you want. Chris Taylor has delivered the only really great real-time strategy game in existence

That seems overly harsh IMO. Age of Empires 1 & 3 run it close, as do the C&C Red Alert games.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 04, 2005, 10:23:54 pm
Okay, the two first C&C games (Tiberian Dawn and RA1) were great. Much of this was due to the story, and none of them reached the level of TA when it came to gameplay. AoE1 was quite fun, but not great.

I haven't played AoE3, actually, so I can't comment. Apart from that it is, per definition, worse than TA.

I stand by my statement that TA is the only really great RTS out there. This judgement is made purely on gameplay, not on backstory or coolness factor. With background story, C&C does give it a run for its money.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 04, 2005, 10:31:14 pm
Can't disagree there.

Fiindil away!

To play either AOE III or TA

/me flips a coin

TA it is.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: harvey danger on December 05, 2005, 09:37:49 pm
I <4 RA1 and RA2, especially RA2. RA2 let me use a strategy other than bumrushing the enemy to reach a victory. And the cutscenes were horribly corny, which was just awesome.

I loved playing as Great Britain and using a Sniper IFV to zoom around the map and just pick off enemy formations. Especially once it got to Elite status; then it was just crazy. And Crazy Ivan IFVs were fun; cheap suicide bombers that you could use to blow out the enemy's wall and then rush in and blow everything to hell with.  ;D

I really liked Tiberian Sun, but my copy disappeared. I hadn't realized till I downloaded a bunch of mods a couple of years ago and I wanted to play, and I couldn't find it...

C&C Generals was just horrible, especially on my crappy PC.

I've never gotten to play Total Annihliation, but I've wanted to for a while.  :'( I need to find a way to  play.

AoE1 was good for it's time, but the scaling was horrible and it could get old after a while. Although, the creators threw min some interesting cheat codes that kept me playing a little longer. The sports car that shot rockets, for example, or the laser troopers...

Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 05, 2005, 09:44:37 pm
AOE I was great for it's time period, then along came AOK, which it mostly certainly was not. The unique units crap was horrible, and there were some many OPed sides. Thankfully, AOE III had rekindled my faith in Ensemble Studios to make good RTS games (I never did get around to playing Age of Mythology).

As for Red Alert II, I never used IFVs, they just didn't strike me as useful enough. Probably missed out on a trick or two doing so.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: harvey danger on December 05, 2005, 10:06:30 pm
AOE I was great for it's time period, then along came AOK, which it mostly certainly was not. The unique units crap was horrible, and there were some many OPed sides. Thankfully, AOE III had rekindled my faith in Ensemble Studios to make good RTS games (I never did get around to playing Age of Mythology).

As for Red Alert II, I never used IFVs, they just didn't strike me as useful enough. Probably missed out on a trick or two doing so.

Lol, I bought AoK last year thinking it would be good...

I also bought Star Wars: Galactic Battlefront thinking that would be good, especially because it used the AoK engine. Evenre more sorely disappointing than AoK.

As for the IFV thing, you have no idea how much you missed out on.

Although, something about that always struck me as strange: when you sent attack dogs into the IFVs, they turned into turret IFVs...
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 05, 2005, 10:19:40 pm
I also bought Star Wars: Galactic Battlefront thinking that would be good, especially because it used the AoK engine. Evenre more sorely disappointing than AoK.

The tactical thinking in that game was immense. Spam repeater troopers. Charge, kill a fair few things, die. REPEAT. REPEAT. REPSHITOUTOFRESOURCES.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Ankle on December 06, 2005, 01:14:50 am
C&C TD > C&C RA > TA > SC > *

That is considering them from the overall entire game perspective. Personally I prefer TD over TA and SC as far as gameplay goes as well. The C&C interface owns the shit out of the ones SC and TA uses too. Left click and right hand sidebar for life, can't stand to use anything else.

Personally I dislike TS and dispise RA2. They were both huge disapointments for me, right there with DX2. TS ditched the First Person Perspective in the cutscenes which crapped on the story, though they returned to FPP in Firestorm expansion which was way better. Game engine ran and looked like shit plus the music was dull compared to RA and TD, though the Firestorm tracks were good. The only really good TS track was Nod Crush.

RA2 totally shit all over the story with the awful writing/acting and 'corny' shit in the cutscenes. Game engine was the same and still ran like shit even though they limited it to much smaller (IE. boring tiny) maps and the graphics style was too cartoony for my tastes. Interface was vastly improved however, thanks to the addition of tabs on the sidebar. The music was also great again, although I still prefer TD and RA's soundtrack (along with the remixes in Sole Survivor and Retaliation).

Generals, well, I just pretend that it doesn't exist. Denile is bliss.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: harvey danger on December 08, 2005, 02:32:35 am
Lol, I generally just don't consider story when it comes to strategy games; all it ever seems to do is set the location for the next battle or some such thing. And besides, once the game starts it's hard to think about story, anyways, because your mind is preoccupied with build/mine/defend/repair/etc. (the only thing that ever seems to remind me that there's a story is the scripted events), whereas in RPG games the story is constantly present, and in most(not all) first person shooters the story unfolds in the middle of gameplay.

I really think the only reason for the maps seeming smaller was that the entire games was scaled up. An important part of the game was garrisoning buildings and whatnot, and the developers probably wanted the player to be able to see their men "inside" the buildings. As far as gameplay innovation goes, I saw things in RA2 that I haven't seen in any other strategy games, especially with the different countries to choose from. Hell, I loved the Desolator units and sniper units; I think if they could add bonuses like "Russia produces more power than the other countries" or "the U.S. has stronger aircraft carriers than the other allies" the game could have been even better.

Remember, though, that was really the first strategy game I played for a long time, so it;ll always have a place in my heart. I haven't played Tiberian Dawn or Total Annihilation yet, so I really haven't had any games to unseat the one's I loved.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: PrescriptiveBarony on December 09, 2005, 03:05:43 am
My favorite part of RA2 was being Libya and truck-bombing everyone. That'd NEVER make it in the game after 9/11.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Ankle on December 09, 2005, 04:28:18 am
Quote
I really think the only reason for the maps seeming smaller was that the entire games was scaled up.
The reason was two-fold.

The game engine is utterly incappable of handling a large map. It slows to a crawl and/or crashes even on the small maps if everyone playing builds enough crap which isn't really all that much stuff.

Second being that they wanted to develop a game that was fast paced. I feel this one was a cover for the fact the game engine sucked and they weren't interested in developing a better one as maps don't have to be small for a game to be fast paced.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: harvey danger on December 09, 2005, 05:39:21 am
My favorite part of RA2 was being Libya and truck-bombing everyone. That'd NEVER make it in the game after 9/11.

The original version of the game's cover (pre-9/11) had the soviet soldier's face with a reflection of the Twin Towers being blown up in his eyepiece.  :P I still have it.

Is the engine really that bad, though? The only time it ever lagged for me was when there were thousands of mini-harriers from aircraft carriers on the screen.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 09, 2005, 06:36:57 pm
My favourite part of RA 2 has to be the Soviet mission where you have to take control of the WTC.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Ankle on December 10, 2005, 11:34:51 am
Is the engine really that bad, though? The only time it ever lagged for me was when there were thousands of mini-harriers from aircraft carriers on the screen.
Yeah, that is why I quit mapping/modding for it. Making small maps was no fun, making large maps would cause the game to crap out. The only upside to the engine was the new ambient sounds you could add to areas, but when the game engine starts to chug the sound goes poof anyway.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Cthulus Pet on December 12, 2005, 07:02:30 am
wow... im so happy...i was thinkin this place kicked ass and now you guyz talkin about ta liek tat mmm....
you make me happy... ta is the best thin ever
recently ive been exploring some giggle full strats...heheh i loves
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: L'homme magique on December 12, 2005, 07:24:22 am
lolol wut u say
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: MDX on December 12, 2005, 10:48:21 am
wow... im so happy...i was thinkin this place kicked ass and now you guyz talkin about ta liek tat mmm....
you make me happy... ta is the best thin ever
recently ive been exploring some giggle full strats...heheh i loves

Pass the cocaine this-a-way, can't be THAT bad.. ill prove it.

even if it hurts my nose, *sniff*  :'(..
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 12, 2005, 01:05:39 pm
Who needs base defence when you have 20 Intimidators? :P
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Cthulus Pet on December 12, 2005, 08:49:05 pm
is that not base defense...well intimdaters cant loik knock down air...
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 12, 2005, 09:41:50 pm
I was being sarcastic. Why are all of the best defence orientated buildings 2nd tier? (Defenders are amazing)
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Cthulus Pet on December 13, 2005, 08:43:54 pm
well...I mainly use cannons and missles for ground D but fer AA i always have towers and uh couple of vamps(5-10) they can be built uber fast and they can take down big planes like Crows and shtuff.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 13, 2005, 10:15:26 pm
Advanced aircraft take too long to build for useful defence. Gunships are great for taking out ground assaults, but only if you are playing as the Arm.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 13, 2005, 10:25:26 pm
Vamps/hawks are used as my primary AA defense as well. Due to their speed, they can double off for rapid attacks on critical locations, and their speed makes them good for AA escorts to boot. Though I'm used to having them in slightly higher numbers. 50-100, maybe (my installation of TA has the 10k units patch).

Fiindil, I've got one word for you: FARK (technically, it's four words shortened into an FLA). Seriously, it's my favourite unit in the entire game. With a couple of them, I'm able to get up a couple of fusion Power Plants, Moho Metal Makers or a Bertha in no time, and Vulcans suddenly become possible to build.

And, of course, every unit structure get's a couple of FARKs on permanent defend. Suddenly, they spew out units. Hmmm...I have to test that out with Peewees, next time I play.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Ankle on December 14, 2005, 01:23:05 am
lol @ 10k user patch. Long before you even hit half that the AI path finding goes wonky and all the units just sit there stuck on debries. Pretty funny when it happens, unless it is your entire army geting hosed because of it. :P
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Jack Lupino on December 14, 2005, 01:30:38 am
what the fuck are you talking about ?

what game ?
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 14, 2005, 01:36:08 am
lol @ 10k user patch. Long before you even hit half that the AI path finding goes wonky and all the units just sit there stuck on debries. Pretty funny when it happens, unless it is your entire army geting hosed because of it. :P

I never said I played with 10k units/side. I think we used to play with maybe 1000-2000. The limit was decided more by what our computers could handle than by what the game could handle.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Ankle on December 14, 2005, 05:12:25 am
lol @ 10k user patch. Long before you even hit half that the AI path finding goes wonky and all the units just sit there stuck on debries. Pretty funny when it happens, unless it is your entire army geting hosed because of it. :P

I never said I played with 10k units/side. I think we used to play with maybe 1000-2000. The limit was decided more by what our computers could handle than by what the game could handle.
You should try and hit it for amusment. I remember when we discovered it. Everyone had a pile of krogoths and armies to support them. One person attacked and then everything started acting stupid and getting stuck on debries from the destroyed units and you would have to move them manually unit by unit or they'd just sit there trying to go forward. :P
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 14, 2005, 09:42:26 am
what the fuck are you talking about ?

what game ?


Are you entirely illiterate or something?
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Фраеон on December 14, 2005, 09:43:24 am
RTS are the inferior race! TO THE GAS CHAMBERS WITH THEM!
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Cthulus Pet on December 14, 2005, 05:48:47 pm
 :o
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 14, 2005, 07:02:36 pm
Fishing games are the inferior race...


Oh, and sports games without violence.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 14, 2005, 07:03:13 pm
All I can say to Fraeon is, Cloud > all
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Фраеон on December 15, 2005, 01:14:06 am
All I can say to Fraeon is, Cloud > all

I have the installer for it, but never tried it yet.

Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: chompy on December 15, 2005, 04:02:32 am
I'm confused, would racing games go under sport ? I'd have the say the best racing games out there are:
 - Richard Burns Rally (Rip, Richard)
 - GTR
 - Live for speed
 - Nascar 2002 racing season (awesome use of game engine but almost nothing compared to GTR)
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Torp v2.0 on December 15, 2005, 05:02:32 am
Racing games can be quite cool, especially if you can destroy your own or other peoples cars*. The best racing game I ever played must have been Destruction Derby (I've wasted many hours on that game, believe me), but I was also a fan of (the very difficult and realistic) Touring Cars 2.

The answer, I believe, to your question, would be no. I'm thinking more the numerous EA Sports games, which are all clones of the previous years EA Sport games, and the clones of the clones. I have played quite a lot of fairly nonviolent soccer games in my younger days, truth be told, but endless repetitions of exactly the same games has made me dislike the genre.

*which would mean that the game includes something close to violence. Destruction of property is quite acceptable if you can't have real violence.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Smeagol on December 15, 2005, 06:37:34 pm
All I can say to Fraeon is, Cloud > all

I have the installer for it, but never tried it yet

It's remarkably relaxing. It's finally a game where you aren't under immense pressure to suceed. I would love to see it released somewhere, with graphics toned up. Not that it looks THAT bad or anything, just, if it had the same look as fairly recent major releases, it would be one of the few games I would play for insane amounts of time.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Ankle on December 16, 2005, 02:03:11 pm
Racing is only fun if you are driving sexy Lamborghini or Porches while being chased by the police. And none of that circuit race crap, long live segment tracks! I have a soft spot for rally racing though, wheeee sliding around corners.

What we need is a Need For Speed style game with the hawt exotics and cops with fully destructable vehicles like Burnout 3. *drools*
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: chompy on December 16, 2005, 03:52:31 pm
The issue with anklet is that you cannot tell when he is being serious or not. :rolleyes:

bah humbag! you mean driving like you would in arcade, with really really shiny cars with massive amounts of boost and huge trolley shopping type spoilers and bling...... you can only play so much until the police start to drop hot napalm
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Ankle on December 17, 2005, 01:47:27 am
The issue with anklet is that you cannot tell when he is being serious or not. :rolleyes:

bah humbag! you mean driving like you would in arcade, with really really shiny cars with massive amounts of boost and huge trolley shopping type spoilers and bling...... you can only play so much until the police start to drop hot napalm
Nooo, not retarded police like NFS6 had. The helicopter with the bouncing barrels that blow up was stupid. NFS3 and 4 had much better police even if the AI was rather dense.
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: Cthulus Pet on December 17, 2005, 05:11:33 am
hmm...Racing games with guns, or mariokart, and as fer full auto that looks spiffy
Title: Re: hey hey Anklet, and possibly Rehevkor + Torp
Post by: L'homme magique on December 17, 2005, 07:53:03 pm
Quote
What we need is a Need For Speed style game with the hawt exotics and cops with fully destructable vehicles like Burnout 3. *drools*
Sounds like sex to me.