The Official Machinae Supremacy Forum

Forum Related => Salvaged Messages => Topic started by: Spiff on October 30, 2004, 09:40:12 pm

Title: Music like Masugn / MDX's music for my game
Post by: Spiff on October 30, 2004, 09:40:12 pm
Do you know any band that plays music that is very similar to what Masugn did, and for free - but without any lyrics?

In short, heavy and groovy Masugn-style music suitable for an action game I'm making. Here (http://www.badassgamers.org/vortex/machinae/masugn/) are their songs, so you know what I mean. These are perfect for the game, if only they didn't have the lyrics... I've tried editing out certain frequencies, but it didn't work well. Anyone?
Title: Re:Music like Masugn?
Post by: Turtle on October 31, 2004, 09:06:33 am
I wonder if the Masugn people still have the original tracks, so they can just take out the lyrics?  That would be pretty awesome, but unlikely.

I'd like to find some music like that too...  Great game music is hard to find.  I'm often reduced to using MIDI's, but it doesn't really matter cause I have so damn many of them.
Title: Re:Music like Masugn?
Post by: Spiff on October 31, 2004, 01:11:29 pm
I asked Robert, and he doesn't have any backups or old lyric-less versions. :( He lets me use the music, though. But they're no good unless anyone finds a way to take away the lyrics, or comes up with a band that plays similar stuff. I'll try searching around the 'net.
Title: Re:Music like Masugn?
Post by: Trezker on October 31, 2004, 03:47:52 pm
Is there no possibility of Machinae Supremacy making new instrumental versions.
Title: Re:Music like Masugn?
Post by: Spiff on October 31, 2004, 05:38:41 pm
Robert said they don't have the time (and they nearly forced themselves into doing the Jets'n'Guns stuff). I won't be needing the music for yet another half a year or so, but doing instrumentals of old songs probably takes alot of time for them.
Title: Re:Music like Masugn?
Post by: Trezker on October 31, 2004, 07:44:25 pm
They should learn to make shadow replications.
(someone's been watching 103 episodes of Naruto in one month)
Title: Re:Music like Masugn?
Post by: chompy on November 01, 2004, 01:44:57 pm
106 mind you. Starts to *twitch*.
Title: Re:Music like Masugn?
Post by: Trezker on November 01, 2004, 08:25:56 pm
Yeah, I've watched those last ones now too.
Title: Re:Music like Masugn?
Post by: Fallout on November 01, 2004, 09:37:25 pm
I dunno if it'd suit your game, but i recommend getting some songs from the game "Dynasty Warriors 4" i've just downloaded the entire soundtrack and i lurve it. It really is teh pwnage. :D :D :D :D
Title: Re:Music like Masugn?
Post by: Spiff on November 02, 2004, 02:21:40 pm
That music isn't legally free. :P Plus it's from an already existing game.

I've searched for half an hour on Google, but can't find any bands that play what I want, and for free. I doubt anyone would let me use their music without paying for it - the only exceptions being bands like Machinae and Masugn. I can't find them, but they must be out there somewhere.

I could ask my friend and his death metal band if they could do some music, that is, if they have the time...
Title: Re:Music like Masugn?
Post by: Outboundlight on November 02, 2004, 04:34:12 pm
get MDX to do it on fruity loops, he's pretty darn good at it
Title: Re:Music like Masugn?
Post by: Torp v2.0 on November 02, 2004, 05:00:26 pm
There should be a "free music archive" or something, with lists of bands that give away their music for free, with links to their homepage. maybe sorted by genre, rating, etc.

Hmmm...I've got around 600megs of free space on my home area here at NTNU (http://www.stud.ntnu.no/~thomasue/ (http://www.stud.ntnu.no/~thomasue/)). The page already there looks horrible and will be deleted, but I wonder...might want to make such a page?
Title: Re:Music like Masugn?
Post by: Spiff on November 02, 2004, 10:32:21 pm
That sounds like a good idea, as long as enough people get to know about it. :)

VisionThing, you mean that MegaDokiX on this forum could remake the Masugn songs?
Title: Re:Music like Masugn?
Post by: Outboundlight on November 03, 2004, 02:55:07 am
maybe not remake them, but I bet he could crack out some cool tunes for a game
Title: Re:Music like Masugn?
Post by: Spiff on November 03, 2004, 02:56:01 pm
I'll ask him then... if he has the time. :p
Title: Re:Music like Masugn?
Post by: MDX on November 03, 2004, 09:47:44 pm
lol sounds crap but yeah.

http://dakkadesigns.com/mega_doki_x_-_bitch_fuck_machine_intro.mp3

if i can get a hold of cakewalk or something good and NON fruity loops, i would help you out.. thought you'd enjoy a good laugh though. just introed up the song there now.

Bleep.
Title: Re:Music like Masugn?
Post by: Spiff on November 03, 2004, 10:12:06 pm
It wasn't all bad, but you're right, I'm sure you could do better with another program. Do you have the time to help me, though? I don't need the music for a long while, but it'd be great if I had a solid musician.
Title: Re:Music like Masugn?
Post by: MDX on November 03, 2004, 11:28:55 pm
Updated soundbyte.. took down the hi hat shite.

But uh yeah.. spiff, well i need to know when you wanna have stuff in, i mean how many songs or what..

i dunno what to ask, you tell me what youre looking to do and ill give you an answer then.
Title: Re:Music like Masugn?
Post by: Spiff on November 04, 2004, 12:26:08 am
Well, mainly I need 11 "gameplay" songs (one for each level in the game, and one for bosses). They shouldn't all be downright heavy, but they should have the same feel as the masugn songs - a powerful drive throughout them. If you can replicate the Masugn songs themselves, that'd be even better. If you do that, you should make them all except: Hostiles, Panic, Predator the beast within, Reality fuck my mind, and March of the undead. When I have a good demo of my game ready (that isn't an alpha full of debug keys); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES you can try it to get a feel for the game.

I also need one song for the main menu (the title screen); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES naturally it should be short, heavy and catchy. And a similar one for the options/skill selection, also that one should be short, but still heavy. I also need two slow, emotional songs that are fairly quiet, and preferrably pretty different from each other.

So, that's 15 songs I can come to think of right now. Probably some long, soft and emotional ending song too, but that depends on how long the ending is - which I don't know yet, so that one can wait. I've been working on the game for two months so far, and it'll probably take at least half a year or more until it nears completion. So I'm not in a hurry with the music, but do you think you can make this all?
Title: Re:Music like Masugn?
Post by: Fallout on November 04, 2004, 12:46:42 am
Ooooh.. I like the sound of this game.. Sendy sendy :)
Title: Re:Music like Masugn?
Post by: Spiff on November 04, 2004, 01:20:38 am
Like I said, I'll upload a demo once I have one that isn't basically an engine test with debug keys, with objects and enemies strewn about a small level with no background. :p But here's a small portion of a screenshot (http://83.227.192.48/daniel/cfis.gif) (note: no backgrounds here, only solid black and purple, and a part of the HUD is at the bottom).
Title: Re:Music like Masugn?
Post by: Turtle on November 04, 2004, 02:54:02 am
Ooh...  Looks cool.  Me want to play.
Title: Re:Music like Masugn?
Post by: Smeagol on November 06, 2004, 03:51:38 pm
keep up the good work Spiff, looks like it's beginning to take shape
Title: Re:Music like Masugn?
Post by: Spiff on November 09, 2004, 12:53:19 am
Thanks. I won't have the time to start working really hard on it until after this school semester, though.

How's the music coming along, MDX? Just tell me if you think it's too much.
Title: Re:Music like Masugn?
Post by: chompy on January 04, 2005, 11:47:17 am
CANT download the LINK provided by the former mdx, WHERE is the link damnit??? I demand the link to be PM'ed to me now. !!!!one!  or else I wont download it.
Title: Re:Music like Masugn?
Post by: Spiff on January 04, 2005, 05:09:50 pm
Oh, I didn't notice this thread was still alive. Maybe I could show you this (http://83.227.192.48/daniel/ijiscreen.gif),
this (http://83.227.192.48/daniel/screen4.gif), this (http://83.227.192.48/daniel/screen5.gif) and this (http://83.227.192.48/daniel/screen6.gif) then. The game is coming along now, and I've started working on it more seriously lately, eventhough I'm mostly distracted by the videogames I got for Christmas. :P I'm mailing you about the demo and stuff, MDX.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 04, 2005, 06:50:51 pm
nice animations, remind me of the HoMM days :)
Title: Re:Music like Masugn?
Post by: MDX on January 04, 2005, 07:44:38 pm
Oh, I didn't notice this thread was still alive. Maybe I could show you this (http://83.227.192.48/daniel/ijiscreen.gif),
this (http://83.227.192.48/daniel/screen4.gif), this (http://83.227.192.48/daniel/screen5.gif) and this (http://83.227.192.48/daniel/screen6.gif) then. The game is coming along now, and I've started working on it more seriously lately, eventhough I'm mostly distracted by the videogames I got for Christmas. :P I'm mailing you about the demo and stuff, MDX.

You would have to email it to nothinbuttorso@hotmail.com as my ntlworld.com account is fux0red.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 05, 2005, 03:30:36 am
I sent the mail to that address... I think. Tell me if you didn't get it.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Turtle on January 05, 2005, 06:24:11 am
That game looks fun.  RPG-ish platformers rock.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 05, 2005, 10:36:36 am
got the game/email.

Guys, this game r0cks.

Cant wait to begin making the soundtrack, im getting a friend to help me out.. he plays guitar and is SEHR gut. So yea.. just getting all the masugn stuff seeing how i can work with that.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 05, 2005, 02:31:21 pm
Thanks. :) You could post your progress here, or just mail me when you have a song done. It'd be nice if you made the songs slightly longer too, by repeating large parts of them, so it won't sound odd that the music ends and restarts so often during play.

About the game itself, if you had any problems or there were things you think can be better, just tell me. It's still missing alot of things, like enemies, various types of doors and the Crack interface.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 05, 2005, 02:43:01 pm
that screen shake thing is awesome.. i love it!

i never got time to play it much, ill play it asap. rather busy at the moment getting exams outta the way. but aye.

r0ck tracks coming soon.

\00/ >_<
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 05, 2005, 06:07:56 pm
Yeah, making the screen shake can make a big difference in the feel of the game - that's partly why I think Worms "felt" much better than Worms 2. Fire the MPFB or the Nuke for some serious screen shaking. :p There'll be a user option for turning it off, but I've tried playing without it, and it's just not the same.

Oh, and about making the songs longer, it's also good if you can have some kind of variation in them, as long as you think it fits in the song. The player will probably spend at least twenty minutes in each level of the game, but it's hard to say now.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 05, 2005, 10:56:32 pm
just do like the JnG OST and make em loopaple and maybe longer if your levels are longer though that there isnt as much reptition
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 05, 2005, 11:25:06 pm
thanks pj, not like im not working on stuff here.

*punches pj in the nose*

walk away fat man.. walk away.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MashedByMachines on January 05, 2005, 11:30:56 pm
what is MDX?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 05, 2005, 11:34:10 pm
MDX was megadokyo's original name here, and after going through almost as many changes as MinG, he arrived at megadokyo
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 05, 2005, 11:34:18 pm
me? or the name?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 06, 2005, 05:33:36 pm
thanks pj, not like im not working on stuff here.

*punches pj in the nose*

walk away fat man.. walk away.

lol I'm so skinny these days i can see my own ribs, god damn drinking and sleeping takes up all my eating time...

Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 07, 2005, 02:20:48 am
I think VisionThing was saying that I could loop the music in-game, not that you should do it in the Jets'n'Guns style.

Though you can't loop music in Gamemaker, unless you do it manually by simply chopping up the music in two files and repeating only one of them.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Turtle on January 07, 2005, 04:26:54 am
What format are you using for the songs?  Martin Rijks made a really nice script for playind MODs specifically, but it can play some other formats.  Not sure if it would be useful in your game, but it helped a bit in one I made a while back.  It's available for download on the Game Maker official site.

Also, need any help testing the game?  Let me know if you ever need someone to play around with it and find broken things :)
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 07, 2005, 11:18:08 am
oh spiff.. im sorry *picks up the broken vision thing*


oh god.. WHAT HAVE I DONEEEEEAHHH!!!!!

Anyway. Im gonna get testing the game when i come home today at 6pm, test the fuck out of it, then meeting up with guitarists to produce some r0ck out shit, and talk to them about helping on the soundtrack.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 07, 2005, 03:26:56 pm
Turtle: most probably we'll be using MP3's, but I guess it's up to MDX if he knows any better format. I don't think Gamemaker can play OGG files though, would've ben cool otherwise. Unless the script you're talking about can do that of course.

As for testers, I'm reluctant to give out the alpha demo since it spoils all the weapons in the game, and some enemies, but if you really want to try it I can send it to you.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 07, 2005, 08:52:55 pm
I think VisionThing was saying that I could loop the music in-game, not that you should do it in the Jets'n'Guns style.


bingo
Title: Re:Music like Masugn / MDX's music for my game
Post by: Turtle on January 08, 2005, 04:30:57 am
Some OGG plugins have been made for Game Maker, but they seem to be hard to find now.  Ah well.  I'd just use MP3 for now.  Some day Game Maker will have built-in OGG functionality, but that could be a while.

Go ahead and PM me a link to the game if you have a chance.  I don't mind some spoilers :)
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 09, 2005, 02:46:34 pm
Turtle and MDX, did the game ever slow down when you tried it, specifically when firing weapon 8 at a bunch of crates? I don't know if it's my computer or Gamemaker that's slow.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 09, 2005, 02:56:00 pm
Yes there was a spittle of lagging, but no freezing, the general motion just slowed down.

The bottom 4 weapons dont have the super weapon feature i dont think, maybe the last 3.. or the last 4. And im beginning to get good ideas for the music, i just need to record some drum tracks and then ill be flying that bit extra.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 10, 2005, 12:46:37 am
The last two weapons aren't done yet, as it said in the readme.

That's bad news about the slowdown. Gamemaker appereantly can't handle drawing a few lines. :/ Maybe I'll have to redo the graphical effect for that weapon. The machinegun has been optomized a bit more now, though, and should never lag, even with five enemies firing machineguns at once. I'm reducing the bouncing debris count also, that's actually the main cause of lag. Gamemaker is evidently slower than I thought. :( What's you specs, by the way?
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 11, 2005, 07:29:39 pm
Some tracks coming tonite i hope, nothing for in game, ill work on that thursday/friday i hope, but a chill out track or two =)

EDIT: sorry spiff man! i didnt read the whole read-me, that was my fault, my apologies once more. Ill get my specs up soon.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 13, 2005, 01:40:48 am
Sweet! *Awaits music*

By the way, when you run the game, shut off *every* other program to make it as smooth as possible. The full game will run in fullscreen, so that may be a little bit faster too. When I run the game with nothing else running in the background, it's perfectly smooth.

I've also nearly completed the main menu screen. I'll send you the latest demo with the menu included soon, so you can look at it and think of a good tune for it, preferrably something that immediately starts out heavy.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 13, 2005, 01:46:52 am
ill be trying to get a hold of my guitar buddies this weekend, their services will prove most helpful in the battle for r0ck.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 15, 2005, 12:21:49 am
That's great. I still don't know when I'll make a small public demo of this game, where I'll show only two weapons, two enemies and a small test level (don't want to spoil anything)... maybe I'll wait until you have a song ready.

The problematic thing is that if people want to see more of the game, will they accept that I just don't want to spoil it for them? After all, the second demo after the first small one will probably only be released when I've come a really long way with it... so, so far, I'm reluctant to show people anything. :p It's odd, itching to show people what I've created, but at the same time wanting to hold back.

I made the Plasma Cannon (http://83.227.192.48/daniel/screen7.gif) today, by the way (click for a screenshot).
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 15, 2005, 01:30:45 am
it's.....pink.....
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 15, 2005, 01:36:20 am
Um... yes. It's based on the red Shocksplinter and the light green Pulse cannon weapons. Maybe I should make it more red and less pink. :P Then again, I want to make the game colorful, so I'll probably keep it that way. It's not very cool if all the weapons look the same, which is why there are blue, green, yellow, white, purple, red, brown and pink... I want to vary the color as much as how the weapons work.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 15, 2005, 01:41:20 am
it's......pink.......
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 15, 2005, 07:49:05 pm
http://indulge-uk.com/fallofthestormlords.mp3

Youre pink, bam.

This.. is fall of the stormlords.. a bit quiet but ill adjust the volume for the final version of it, only partly done. Just to let you all know im making lots of stuff and not sitting on my ass.... much.

ONWARDS!
Title: Re:Music like Masugn / MDX's music for my game
Post by: Turtle on January 15, 2005, 08:23:09 pm
I haven't gotten any lag from crates + weapon 8.  I'm running a 2.4Ghz P4 with my shiny new Radeon 9800 SE (bootleg version of pro :P)

Plasma cannon looks good.  Pink can destroy just as well as any other color.

Fall of the Stormlords...  Is it for Iji?  It would work for the happy peaceful ending/credits.  Now we need some heavy stuff for the rest of it ;D
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 15, 2005, 11:18:04 pm
Yes turtle it is =) *looks around thread* yep..

and youre right, its one of the emotional pieces sir.spiff was looking for and its not finished it, an orchestra has yet to make its entrance..

the heavy stuff is proving hard without my good friend and his axe, but ill work on it after my exams on tuesday/wednesday
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 15, 2005, 11:28:05 pm
It could also work for emotional cutscenes in between levels... there'll be a few of them. The song is great, I love it. :) I've always wanted a song just like this for emotional moments in my games/comics.

About the lag, I reduced the amount of lines drawn by weapon 8 a little so it doesn't lag on my computer either. There's also an option in the main menu (http://83.227.192.48/daniel/mainmenu.jpg) for reducing debris. Most people nowadays have better computers than mine anyway, so I don't think it'll be a problem. Also, today I made an interface for accessing and reading the aliens' text logs, which are to be strewn about the levels. You simply press the down arrow to see the next "page" and the message ends when you flick by the last page. Here (http://83.227.192.48/daniel/screen8.gif)'s what it looks like. Took me two days to create and fine-tune those fonts I use. :P
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 15, 2005, 11:51:16 pm
from what i've seen (and heard) so far, and looking at Spiff's previous game (Hero); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES this looks like it could be one hell of game! although it doesn 't have the graphical nous of games out now, i'm not one of those people who judges a game by how it looks, could be in for one hell of a ride, great work both of you
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 16, 2005, 12:12:50 am
Thanks. It's been about three months since I started making the game from scratch, worked a little on it every now and then, but now I'm working heavily on it.

The simple graphics are pretty much a result of the characters consisting of few colors, so they go well together, and it's not easy making all these graphics fit together. I think the varied special effects and smooth character animations makes it look far better in motion. I'm proud to say that the weeks I spent on the actual physics and collisions has paid off, because the physics and controls are smooth and flawless... the enemy AI works well too, and I can throw an insane number of enemies at the player if I want, and most of them have more than one weapon to use (including melee attacks). The action consists of both shooting and kicking, with both the enemies and yourself flying through the air and landing on the ground, then getting up for some more. That's about the only time you'll ever hear someone shy like me brag. :P I'm proud of the game so far. I hope the final product lives up to my dreams - the level design will be the hard part.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 16, 2005, 12:48:45 am
Glad to see your confidence in the game shining spiff, and glad to see some good feedback from my piece being made.. quite chuffed ^_^

Well.. to bed with me, but tomorrow i revise, for tests becometh my world this tues and wednesday.. GOREEE!! FUCKING GOREE!!!

Oh well. toodles folks.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Turtle on January 16, 2005, 05:55:23 am
The graphics really are very nice.  You can't really tell from the screenshots, but the animations are all great.  That unique pre-rendered 3D mixed with hand-drawn art creates an interesting feel.  I'm looking forward to the polished demo ;D
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 17, 2005, 11:21:33 pm
Thanks Turtle, though the first demo will be a downgrade from what you guys get to play, to avoid spoilers.

By the way, the Tasen Soldiers (and some other enemies I've yet to make) now duck incoming projectiles, if they see them coming. That means the only way to nail them with projectile weapons like the Rocket launcher is to shoot them in the back, or shoot their feet when you're standing at a lower position then them. :D Example (http://83.227.192.48/daniel/screen9.gif) of Soldiers ducking a rocket, which heads for the Elite instead - the Elite is too huge to duck, so he'd get hit no matter what. :p
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 17, 2005, 11:34:26 pm
smart AI? :o that's almost a first in gaming :)
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 18, 2005, 12:06:03 am
Nah, even the enemies in Quake 2 could do that, though they stayed ducking for about five seconds, during which time you could just shoot another rocket at them. :p

My Soldiers dodge any type of slow-moving projectile attack, and it only takes them about one third of a second before they're back up again. Only the small, nimble enemies will be able to do this. It's similar to the way you can duck projectiles and gunfire yourself (though you choose yourself when to get back up); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES so this is to even out the odds for the enemies. Imagine the frustration of a player firing the mighty MPFB Devastator at a measly Soldier... and it ducks. ;D The irony of having a huge weapon of mass destruction, and the enemy with some bit of brains simply dodges it.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 18, 2005, 06:08:44 pm
BTW spiff is this game in anyway Ultimortal related?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 18, 2005, 06:40:14 pm
;D The irony of having a huge weapon of mass destruction, and the enemy with some bit of brains simply dodges it.

it's how most games should be, intelligent AI (Capcom, are you listening?!) that adapt can anticpate attacks, dodge shots etc. it makes a game more fun/frustrating
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 18, 2005, 10:42:31 pm
VisionThing: no, its's not related to Ultimortal, except for the Velocithor weapon making a guest appereance (it's the same as in Ultimortal, and Iji will actually be able to use it herself). I wanted to come up with a new story and setting for Iji; an Ultimortal game would just be a boring traditional shooter with hardly any variation in enemies and tactics, whereas with Iji I can come up with alot of things that would fit in the game.

And I just remembered that there is an enemy in Kid Icarus (NES 1986) that can duck your arrows. So the idea has been around for a long time, it's just not been used much. But I think it makes the enemies more lifelike if they don't just stand there and let a rocket hit them in the face. Maybe I should also make them duck when you try to kick them... nah, that'd just be too annoying. It'd also make your kick worthless against such enemies, which defeats the purpose of having a kick attack in the first place. Also, they now duck projectiles wich a success rate depending on the difficulty level.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 18, 2005, 11:01:57 pm
enemies dodging kick attacks? what, is it a matrix clone? ;)

i want a rocket to hit me in the face....
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 19, 2005, 04:48:08 pm
woah spiff sounds like youve really put a lot of thought into this one, i bet its gonna kick ass :D
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 21, 2005, 02:53:53 am
Thanks. School has begun again now (groan) but I still try working as much as I can. Today I made breakable Shield doors, a line of text above the HUD telling you what you just picked up (like the little text when picking up ammo and weapons in Doom); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES and showing various other information. Exploding barrels, too. Next is the cracking interface...

Smeagol: It's not a Matrix clone, though you'll engage in some close combat with at least one of the bosses. :)
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 21, 2005, 05:52:45 pm
 :o You mean there wasnt exploding barrels before? what sort of self respecting game has no exploding barrels...
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 22, 2005, 02:48:20 am
Yeah, it's always been a mystery what the barrels in games actually contain... usually it's some green volatile sludge, like in Doom. :p The barrels in Iji are more like rectangular containers, with the classic "radiation" sign on them. Having some explosive scenery (on top of the regular breakable crates, windows and computers) sure adds to the fun. :p

When Rare (the game company) got the question why everything explodes or cathes fire when you shoot it in Perfect Dark, Leigh replied with something like, "How do you know an office chair doesn't explode in a ball of fire when you shoot it with an assault rifle? It's not like you've ever tried, have you?"
Title: Re:Music like Masugn / MDX's music for my game
Post by: Turtle on January 22, 2005, 02:50:18 am
"How do you know an office chair doesn't explode in a ball of fire when you shoot it with an assault rifle? It's not like you've ever tried, have you?"

I like that logic ;D
Title: Re:Music like Masugn / MDX's music for my game
Post by: Bates on January 22, 2005, 12:07:39 pm
It's the same thing with exploding cars. TV and movies make us believe that cars involved in a crash explode instantly in a giant ball of fire. In reality that doesn't happen too often...
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 22, 2005, 12:37:52 pm
Or at all... the conditions have to be exactly right for the fuel to ignite in such a way that it explodes, so it's far more likely that it catches fire instead, but then there has to be a reason for it to catch fire in the first place... none of the car crashes I've seen reported have ever involved fire.

In movies, a car can explode just from jumping from a cliff - I don't remember what movie it was in, but the car doesn't even have to collide with the ground before exploding. :p I guess it heightens traffic safety though, if everyone believes that their car explodes if they come in contact with another car.

As for Iji, I'll hopefully have some screens of the cracking interface up in the evening. It's inspired by System Shock 2 (like many other things); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES but it's time-based, more like a mini-game and less dependant on luck.
Title: Re:Music like Masugn / MDX's music for my game
Post by: ПФББЧ on January 22, 2005, 07:33:23 pm
Thats not true!

I once saw someone key a car and it blew up!
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 22, 2005, 09:44:37 pm
As in, it blew up when he put the key in the car door? :P

The Crack interface is just about done, and not only can you crack open security doors and boxes, you can even crack your cyborg enemies. It's real hard to do unless the enemy is calm and has its back turned to you, of course. When you manage to crack most enemies, their weapons start malfunctioning, and, well... here (http://83.227.192.48/daniel/cracking.jpg)'s an example. :)

Some weak enemies die instantly as their nanofield self-combusts when you crack them. It's not like you really have to crack someone that weak, so it's better that they just die rather than having their weapons disabled, as they die so quickly anyway. If you manage to crack an Elite, you'll make him severely easier to handle, as his rockets and MPFB Devastator are disabled. I takes a high Crack skill, though. If an enemy tries to fire a damaged weapon and the projectile explodes in their face, and they survive, they won't repeat the same mistake.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 22, 2005, 11:30:46 pm
wow that looks awesome! how much more stuff like that are you gonna add in, if any?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 23, 2005, 02:11:24 am
Thanks. :) Actually, most of the basic stuff is starting to get done now... I don't have much left, except for making the rest of the enemies (and there are many of them). Then it's on to the actual levels, cutscenes and game. Never thought I'd get this far three months ago... I've made many things up as I've went along, such as cracking enemies to tamper with their weapons, but I've spent a long time planning it too.

Sound effects are still a problem, though. I can't find free, GOOD sound effects anywhere, and I don't want to steal them from already existing games.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 23, 2005, 02:24:20 am
a friend of mine normally has a fair amount of sound effects lying around on his PC, not sure of the quality or if they're taken from a game tho. i'll try and find out, if they're not i'll try and get the URL as well
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 23, 2005, 04:04:13 pm
Thanks. :) Actually, most of the basic stuff is starting to get done now... I don't have much left, except for making the rest of the enemies (and there are many of them). Then it's on to the actual levels, cutscenes and game. Never thought I'd get this far three months ago... I've made many things up as I've went along, such as cracking enemies to tamper with their weapons, but I've spent a long time planning it too.

Sound effects are still a problem, though. I can't find free, GOOD sound effects anywhere, and I don't want to steal them from already existing games.

damnit the drama and media department in my old school had something liek 10 or 12 cds full of soundeffects ready for the ripping...pity
Title: Re:Music like Masugn / MDX's music for my game
Post by: Bates on January 23, 2005, 07:17:09 pm
12 CDs! They must contain every sound ever existed and heard... and some more!
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 23, 2005, 07:20:29 pm
you could just make sound effects, either go looking through trash piles or get fairly inebriated and use a mic
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 23, 2005, 11:54:09 pm
It's kinda hard to sound like an explosion or plasma cannon in a mic, though. :p It'd make for an interesting game if you hear a person saying "bang" when something explodes...

I have an excellent program called Goldwave, so if the sounds need to be altered/clipped/mixed that's not a problem. I know there are sound libraries you can buy, used by movies and games, but I bet they're so expensive they're only affordable by multi-million companies.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 24, 2005, 04:57:13 am
na you can buy sound effect CDs (like the ones i mentioned) from the BBC (i think) for pretty cheap
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 24, 2005, 11:47:10 pm
How cheap would that be, and what's BBC? The news channel? :p

I don't feel like spending notable sums of money making this game though, as it'll be free to download.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 24, 2005, 11:53:55 pm
BBC= Britsh Broadcasting Company



besides what's wrong with explosion sound effects sounding like a drunk person singing along to Boom?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 25, 2005, 04:37:46 am
it never occured to me that everyone in the world wouldnt know what the BBC is, what ever happened to the British Empire?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Laser.T on January 25, 2005, 01:09:18 pm
I think the world knows the BBC as a kind of international distributor of news. They don't realise that in Britain it is a national institutuion and the central part of television and radio.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 25, 2005, 06:50:53 pm
and for some inexplicable reason, builds a large complex (white city) for employees, costing a fair bit, and then shipping everyone up to machester
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on January 26, 2005, 03:52:13 pm
wow I didnt know that, thats pretty cool
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 26, 2005, 11:00:08 pm
*sneezes http://indulge-uk.com/fucksyntharound.mp3"

i have been studying the juno-d manual.. and ive learnt alot of new things from it, like how to get a good solo synth sound, this is a complete fuck around lol but i just wanted to let you hear for fun =)

Ive got about 11 track ideas, over half of which are ready to be completed i just need to sit down one day this week or next and do it. Im not lazy, just had alot on today andd aye. Tis shit days but ill get around for it. my birthday on saturday, heh. yay.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 26, 2005, 11:05:11 pm
sounds odd, but in the cool way
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 26, 2005, 11:06:24 pm
tis odd.. hence the name.. =)
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 26, 2005, 11:08:29 pm
didn't notice that, fairly apt
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 26, 2005, 11:16:27 pm
Hehe, it sounds cool. :D I can't wait for the "real" music. Did you ever finish (or intend to finish) that "Fall of the storm lords" song, by the way?
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on January 26, 2005, 11:24:28 pm
dear spiff.. i lost a good friend to cancer and i had intended on doing it today, but found myself so distraught i could not do much else, funnily enough i wrote another song today instead of finishing that one.. its called "whispers of glory" and i believe its another emotional track for your game; its dedicated to harry though, his passing away made me so sad, and i ended up writing that.. and a bunch of other things actually.. escapism it seems.

My guitarist who was going to help me hit r0ck bottom with debts n such, so im gonna ask my other friend dan to help me. But in the end i could simply manage it all myself. But again id love to have a guitarist to help. But progress has been made in this last week. So dont fret, by the way.. when do you want everything complete for?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on January 27, 2005, 01:00:57 am
I'm sorry to hear about your friend. :'( I'm not good at comforting people, though, so... maybe we could mention Harry in the game, like in one of the text logs you can read? Just an idea.

I'd love to have real guitars in it, if it makes it sound heavier and better (and if it's good recording quality enough to be in a game of course). As for when I need it, I'm still not in a hurry for a few months. I'd like to have at least one "ordinary level" song first though, and test it in the game, and maybe release the "official" demo when you have such a song ready. Oh, and I'll send you the latest alpha demo soon so you can look at the main menu and maybe get a feel for a song that goes with it. I don't want to rush you, because I can't pay you for this or anything, and I'm really glad you're helping me out.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on January 27, 2005, 06:55:44 pm
ah, sorry to hear about your friend MDX, like Spiff, i'm not too good at consoling people, must be a fairly torrid time you're goin through
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 04, 2005, 02:22:07 am
thanks smeag n spiff. I have some new tracks.

These are for the in gaming.. bit.

My friend Jay and I are composing the rest of the game soundtrack pieces.

http://indulge-uk.com/3-cans-later.mp3
http://indulge-uk.com/past-the-quagmarian-reef.mp3
http://indulge-uk.com/run.mp3

---

More to come, enjoy for now. The final pieces will fade in and out for looping, thats the best i can do.. i think. Check properties of each song for a small description of how it was.. erm, made? lol :D *is wasted*

Enjoy!

EDIT: http://indulge-uk.com/officially-destroyed.mp3

a SOBER TRACK!? Yes.. yes a sober track. Try and enjoy :S
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 04, 2005, 07:31:07 pm
3 cans later i like, nicely paced, past the quagmarian, i was waiting for it to kind of, explode, for want of a better word at around 1:30, just going into a full out thrashy guitar solo or similar, Run, like the Snow Patrol song by the same name, rawks! although in a completly different way...obviously
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 04, 2005, 08:26:21 pm
3 cans later i like, nicely paced, past the quagmarian, i was waiting for it to kind of, explode, for want of a better word at around 1:30, just going into a full out thrashy guitar solo or similar, Run, like the Snow Patrol song by the same name, rawks! although in a completly different way...obviously

Glad you liked smeagol, note the new track just uploaded. Zzim.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on February 04, 2005, 08:31:56 pm
These ROCK so hard! ;D 8) Thanks, Megadokyo! I'll definitely use Officially Destroyed in the "official" demo.

I just wonder if you could record them in a higher sound quality? As they are, the hihats and stuff cause noise in Run, for example. Are these just "tryouts", or the final recordings?

Either way, you rule. I can't believe I'm having such awesome music made for my game! :D How do you guys want to be credited in the game, by the way? Just tell me if I should write Megadokyo, or your real names, or what you want.

EDIT: Oh, I don't think you'll have to make the sound quality better, I tried the songs in the game and they work perfectly. The music volume will probably not be quite as loud as the sound effects either, so don't worry. Oh, and I may have said that I wanted two separate songs for the main menu and options menu, but I need only one, as these menus are combined into one.

Did I tell you that you rock, by the way? Again, these songs rule. :)
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 04, 2005, 10:20:37 pm
 :o Offically Destroyed is fucking awesome!

PROGRESSIVE METAWLL!!

you sure it was a sober song? ;)
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 05, 2005, 12:49:06 pm
Nay problem spiff. Thanks you lots, those are the final recordings of those songs, cuz we fucked up sound a bit a good 5 times before, the drums are a bit fuzzy but aye i figured the volume in the game wouldnt be overly loud for the music. 2 different for the menu music? Its gonna be full on megaman style guitar synth lasting about 30 seconds ;D solo battles.. me and jay must duel.

Jay says hi.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 05, 2005, 01:22:17 pm
Quote
me and jay must duel.

y'know, for some reason, despite reading the post three times, you still mean the medieval style duel....

megaman style guitar synth? gotta hear!
Title: Re:Music like Masugn / MDX's music for my game
Post by: SomethingApt on February 05, 2005, 01:26:27 pm
Megadokyo: The songs sound really awesome... But I noticed that they're only encoded at 42 kbps, any particular reason for this?
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 05, 2005, 02:14:16 pm
personal beliefs.. =) none that i can think of, i guess thats how the converter encoded them, i havent looked at the settings before, the quality remains the same in both the .wav and .mp3 version so yeah.. yeah!
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on February 05, 2005, 04:55:04 pm
To clarify, I only need one menu song, not two. :)

About the quality, the fuzziness is only noticable if you turn up the volume, and I like the feel it gives the songs anyway. Plus it takes less space in the game (the current version is 3.5 MB without the music, 6.7 MB with three of the songs in it).
Title: Re:Music like Masugn / MDX's music for my game
Post by: Outboundlight on February 05, 2005, 05:03:27 pm
thats quite a respectable size


these songs r all fscking amazing too
Title: Re:Music like Masugn / MDX's music for my game
Post by: ПФББЧ on February 05, 2005, 07:14:58 pm
It's kinda hard to sound like an explosion or plasma cannon in a mic, though. :p It'd make for an interesting game if you hear a person saying "bang" when something explodes...

I came up with a similar concept once. The main character is insane. So insane infact, that as well as him believing that he can fire gun he doesnt have, so do the bullets. Thus, you go through the game with him pointing at the badguys and going "bang bang bang kerpow!" while realistically rendered bullets fire from and inch above his hands, tearing enemies to realistically rendered shreds :D
Title: Re:Music like Masugn / MDX's music for my game
Post by: ПФББЧ on February 05, 2005, 07:23:10 pm
"3 cans of beer (and a giant floaty thing) later!.. we made this little piece mc piece." What giant floaty thing?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on February 05, 2005, 07:38:35 pm
Oh, Megadokyo, you forgot to tell me how you and Jay wanted to be credited in the game. You'll appear in the black loading screen at the start of the game, in the credits in the help file, and such.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 06, 2005, 12:52:19 am
http://indulge-uk.com/officially-destroyed2.mp3

can anybody agree or disagree on me to say this one has better double kick in it? i.e. its hearable more so?

Ahm how do you mean spiff, what options do we have? heh =)

Nobby: Giant floaty thing = joint, nobby. Dope, pot.. etc.

Pj: Thanks =)
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on February 06, 2005, 01:09:35 am
Well, just tell me what I should write. Music by Megadokyo and Jay? Music by <insert your full real names here>? I could add some sort of contact info in the credits in the help file, too, if you want. Or your homepage or such.

As for the new version of the song, I don't hear that much of a difference... what exactly is different? The drums sound pretty much the same, if that's what you meant, but they seem a little bit louder towards the end.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 06, 2005, 01:19:50 am
Well, just tell me what I should write. Music by Megadokyo and Jay? Music by <insert your full real names here>? I could add some sort of contact info in the credits in the help file, too, if you want. Or your homepage or such.

As for the new version of the song, I don't hear that much of a difference... what exactly is different? The drums sound pretty much the same, if that's what you meant, but they seem a little bit louder towards the end.

Just that the bass kick (double kick) is louder.. more noticeable.

Ahm Full names and contact information would r0ck.. gonna get a website up soon for me and jay, the double team from h33llllllz0r
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on February 06, 2005, 01:41:39 am
Like this (http://83.227.192.48/daniel/introscreen.gif) on the intro loading screen, then?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 06, 2005, 01:44:00 am
yeh, i see what you mean, the 2nd version is kinda like the remastered Hero, louder and better ;D

awesome page work Spiff

EDIT: i now own all the current songs produced instead of just streaming them, before they get taken down :) yay!

any idea when the game itself is gonna be done? or at least a beta test?
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on February 06, 2005, 11:36:43 am
I have no idea when the full game will be done, but if you want, I can send you the current alpha version like I did for Megadokyo and Turtle. Be aware that it'll spoil all the weapons and some of the enemies, though, and that may not be so fun, plus you can't show it to anyone.

You could also wait a little for the "official" alpha demo. It'll only include two basic weapons and two enemies in a small test level, but with pretty much all the other stuff present (cracking, rading messages and stuff); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES that way there's no risk of spoiling. But it's up to you.
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 06, 2005, 12:41:14 pm
any idea when the game itself is gonna be done? or at least a beta test? CAN I HAVE IT!?


NOW I KNOW!.. you never said the last bit but i suggest if you wanna fully enjoy the demo and be teased til you explode! into tiny smeagols.. you wait for alpha demo. Just my suggestion, though i come highly recommended..

Spiff: btw r0cking, ill give you more contact information for the credits thing, if thats oki.. just let me know when youre releasing the alpha demo.
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 06, 2005, 01:59:25 pm
i'll try and wait for it, any idea when the alpha's gonna be done?
Title: Re:Music like Masugn / MDX's music for my game
Post by: sag_ich_nicht on February 06, 2005, 03:02:48 pm
I'd like to get the spoiler-alpha if it's possible, since I'm the friggin best (alpha/beta-)tester you gonna find(now that sounds a bit to self confident, but you can ask my friend who currently creats a RPG... actually he screams a lot about me because I find too many bugs and says that that aren't bugs[His fault, why does he have to kill one third of the game by accident, change the IDE two times and the PC three times?! ::)].). oh and btw., why don't you make the plasma gun violet/purple instead of pink or pink and violet/purple(Just a suggestion. :D). 8)
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 06, 2005, 07:52:10 pm
woah.. hey, why wont you just finish the game for him and call it "sab_ich_nicht_iji" ?

 :-*
Title: Re:Music like Masugn / MDX's music for my game
Post by: sag_ich_nicht on February 06, 2005, 08:04:11 pm
woah.. hey, why wont you just finish the game for him and call it "sab_ich_nicht_iji" ?

 :-*
i don't know what i should think of your posting. maybe my english isn't good enough. :-\
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 06, 2005, 08:33:57 pm
he's being sarcastic, bragging like that normally isn't liked
Title: Re:Music like Masugn / MDX's music for my game
Post by: Bates on February 06, 2005, 08:36:41 pm
Damn, that's helpful. I had to learn to understand mdx the hard way.  ;D
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 06, 2005, 08:40:01 pm
i seem to have some kind of stupid understandinf of MDX's posts.... maybe cos we joined at the same time and seemed to scare all the oldbies(and about 70 newbies) away?
Title: Re:Music like Masugn / MDX's music for my game
Post by: sag_ich_nicht on February 06, 2005, 10:38:04 pm
he's being sarcastic, bragging like that normally isn't liked
i know he was being sarcastic. actually, my post was sarc... no wait, thats the wrong word. sadly, i don't know the word for that kind of humour(neither in english or in any other language i speak.); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES but it wasn't serious. :)
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 06, 2005, 10:58:39 pm
ironic?
Title: Re:Music like Masugn / MDX's music for my game
Post by: sag_ich_nicht on February 07, 2005, 12:43:14 am
ironic?
no, thats not it. i don't remember the defination of ironic exactly, but i don't think it matches. o_O
Title: Re:Music like Masugn / MDX's music for my game
Post by: MDX on February 07, 2005, 10:56:28 am
i was wasted, i do apologise if i rubbed any bones. Seemed a bit of a pompas post, because at the wasted time.. i thought you were being serious, so i thought id be a dickhead and take an uneeded shot, again.. Sorry =)

 :-*
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 07, 2005, 07:13:38 pm
/me raises hand

yeah! i'm not the only idiot here! although i was in my normal mental state....fuck
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on February 08, 2005, 04:27:11 pm
Hey guys, some news. My parents have split up - but don't worry, I'm fine. My parents don't have any problems, like alcohol or anything, it's just that they don't want to live together anymore. I've hesitated to tell my friends, dunno why, but at least now you know... I've spent all my sadness on the subject already a few months ago, so I'm feeling fine now, actually.

Me and mom have recently moved to an apartment, and my computer an internet connection is still at dad's house (which I'm briefly visiting now). Development on Iji has come to a halt until I move my computer and get a connection at mom's apartment, so until then, I won't be here every day, maybe only a few times per week, and I can't continue working on the game until everything's done at the new apartment. In the meantime:

Smeagol: To do the "official demo", I merely have to take out the unneccesary stuff and only give the player one little level, it's easy. The reason I've been waiting is that I've been wanting to perfect it as much as possible, I guess. :p I think I'm rather happy with what I have now, so the official demo will come as soon as I start working on the game again, hopefully in a week or so.

Sag_ich_nicht: I'll PM you the link to the full current alpha in a moment. Just be aware that to understand it all, you'll have to read the readme closely. It's alot of information to take in at once, I know, but the player is supposed to learn it all gradually throughout the beginning of the full game. Oh, and you can't hand it to anyone else.

About the red/pink Plasma Cannon, it's based on the technology of two lesser weapons (you can combine the base weapons to create more advanced ones); INSERT INTO yabbse_messages (ID_MSG, ID_TOPIC, ID_MEMBER, subject, posterName, posterEmail, posterTime, posterIP, smiliesEnabled, modifiedTime, modifiedName, body, icon, attachmentSize, attachmentFilename) VALUES the color is sort of inherited from there. Most weapons have their own distinct color schemes, and there already is a purple/violet one, namely the Resonance Detonator. The Plasma Cannon is red/pink because it's mostly based on the red Shocksplinter weapon. It's so you can associate the weapons and ammo better with each other due to their colors. If that makes sense. :p
Title: Re:Music like Masugn / MDX's music for my game
Post by: sag_ich_nicht on February 08, 2005, 05:55:49 pm
hm, i'm sorry about your parents splitting. :(

i'll read the readme carefully, and i won't give the alpha to anyone. hell, i would even give you some non disclosure stuff. ;)

and that with the weapons combing is nice idea, i always wanted a game where you can MacGuyver stuff together(i also was abit insane about that part[the features from warzone 2100 where to less imho. *lol*].). :D

and now i'll go test the game. 8)

[EDIT]i found a first 'problem' befor even starting the game, reading the readme. the Standardkeys are Z/X/C. Only Problem: On QWERTZ Keyboards(like mine) Z & Y are switched. So kicking is gonna be a bit hard. XD *goestoreadthereadmeon*[/EDIT]]
Title: Re:Music like Masugn / MDX's music for my game
Post by: Smeagol on February 08, 2005, 06:45:36 pm
just change to keyboard setting to QWERTY insert country here? and maybe move the z?
Title: Re:Music like Masugn / MDX's music for my game
Post by: sag_ich_nicht on February 08, 2005, 08:29:27 pm
just change to keyboard setting to QWERTY insert country here? and maybe move the z?
i have a QWERTZ Keyboard. Why should i change the Settings? Also, there are more things like that, i.E. the french keyboard which isn't QWERT at all. A Keyconfig menu would be easier and better. :D

also, for the bugs, all discovered in level 1:

*P5 Bug: After cracking(doesn't matter if it fails or works) you'll allways do one step into the direction you last pressed while cracking.

*Suggestion: make all the superweapons highlight the weapons that are combined to the superweapon like with the Shotgun/Machinegun Superweapon(I'm to lazy to look up the name now.).

*Suggestion: creat something like a action after dead, because else you always have to restart the game.

*BLOCKER: When you move to the area in level 2 where the high security door(cracking level 10) is, you won't get out anymore, even with Jump=10.

*BLOCKER: Same like above, only for the right lower corner, same level. ;)

*Possible Bug: I get much higher fps in the last 2 level, maybe because of the missing backgrounds and all the generaly shrinked graphic?

*Suggestion: Set up something like Bugzilla(http://www.bugzilla.org/).
Title: Re:Music like Masugn / MDX's music for my game
Post by: Lelle on February 08, 2005, 11:59:09 pm
http://vgmix.com/song_view.php?song_id=1489
That song is totally MaSu!

Really cool remix.  :D
Title: Re:Music like Masugn / MDX's music for my game
Post by: Turtle on February 09, 2005, 09:53:11 am
Sorry to hear about your parents splitting up Spiff :-\
I know it can be rough.  Glad to hear you're taking it so well though.
Title: Re:Music like Masugn / MDX's music for my game
Post by: SomethingApt on February 09, 2005, 06:50:16 pm
http://vgmix.com/song_view.php?song_id=1489
That song is totally MaSu!

Really cool remix.  :D

That song's great!

/me wanders off to download more stuff from their site.

Oh yeah and spiff: also sorry to hear about your parents splitting, I hope everything works out well man.  ;)
Title: Re:Music like Masugn / MDX's music for my game
Post by: MashedByMachines on February 09, 2005, 06:59:07 pm
http://vgmix.com/song_view.php?song_id=1489
That song is totally MaSu!

Really cool remix.  :D


lol they just come in to my, top-three-bands list :P
Title: Re:Music like Masugn / MDX's music for my game
Post by: Spiff on February 10, 2005, 01:44:12 pm
Keyboard settings: Yes, I realized early that some people use Dvorak keyboards and whatnot, but as of yet you can't change the keys. Thanks for reminding me though, I'll add that feature. Not everyone wants to play with ZXC either.

*P5 Bug: After cracking(doesn't matter if it fails or works) you'll allways do one step into the direction you last pressed while cracking.

Yes, this annoys me too, but the only solution I've thought of yet is to have the player press Enter when the green dot is on top of the red dot, that way you won't move/jump/duck when you're done. Another way to do it: If the player presses left to end the cracking, he must press left again to start walking left - but then I'll have to rework the way you move to implement this. I could just wait a tiny amount of time before restoring control after cracking, too, that way the problem will at least be fixed when it comes to jumping and ducking. I'll see what I can do.

*Suggestion: make all the superweapons highlight the weapons that are combined to the superweapon like with the Shotgun/Machinegun Superweapon(I'm to lazy to look up the name now.).

Okay, maybe I'll highlight the "lesser" of the combined weapons with a darker shade. You still need to know which ammo type you are using, after all, that's the important thing.

*Suggestion: creat something like a action after dead, because else you always have to restart the game.

All I can say is, "It's an alpha demo". :p I haven't done anything related to death yet. You can press F2 to restart the game though. Maybe I'll just automatically restart the level when you die, for now.

*BLOCKER: When you move to the area in level 2 where the high security door(cracking level 10) is, you won't get out anymore, even with Jump=10.

I know. You can't even raise your Jump stat in the "official" demo either. :p I figured it would give a little more replay value to the demo with a branching path, but maybe I should add some "stairs" to let you escape. Oh, and the highest Jump level is 3. I hope the HUD is clear enough about the stats.

*Possible Bug: I get much higher fps in the last 2 level, maybe because of the missing backgrounds and all the generaly shrinked graphic?

Yes. The layer of tiles in the background use alot of resources on slower machines. Optimal performance is 29-30 FPS. If you're experiencing slowdown to the extent that it gets unplayable, you'll probably need a better computer, or more video memory... I have a 850 Mhz with 320 Mb RAM and a TNT2 card, and the only time I experience lag is when firing weapon 8 (both regular and super version) while alot of debris is bouncing around on the screen. On a fast computer in school, it runs at a constant 30 FPS. I hope people won't play it on too old computers... :( Unfortunately the only way to optimize it further is to use a "real" programming language instead of Gamemaker, but I'm sadly not fluent in any such language.

*Suggestion: Set up something like Bugzilla(http://www.bugzilla.org/).

Hm. I don't know much about setting up such a site though... I could host it on my own server, but I'm not that good with making such a site. I'm going to post this game on a gamemaking message board or two, so that way people can just tell me the bugs they find in the thread.

Thanks for all the great suggestions and support. I hope you don't mind if I hire your bug-testing services for the next demo. :)

And thanks for the consolations. I'm feeling fine about my situation. I recently got back some NES games that my cousins borrowed many years ago, and I
fired up Life Force, which I used to suck at. Now I breezed through it without dying once, except for at the end after the final boss. Maybe Ikaruga has hardened me. :p I also managed to fire up Zelda. Today I'll play it like a maniac. :) I'll resume working on Iji when I can. In the meantine, you guys could always try out a retro Klik'n'Play game I made, Hero (http://83.227.192.48/daniel/hero.zip). I don't use Klik'n'Play anymore, as it often crashes and is far inferior to Gamemaker, but this game proves that you can make rather good games with it.