I think the thread subject works pretty well on it's own, but here's the same thing in more words:
Obsidian Entertainment has the best
writers in video games ever
, responsible for Actually Mature and Intelligent games like goddamn Planescape: Torment. They are funding their new project; an isometric fantasy RPG in the style of Baldur's Gate, Icewind Dale, and the aforementioned Planescape: Torment; through Kickstarter.
If you are a person who likes good games, you need to give them all of your money now.
A couple of quotes from the Kickstarter if you aren't somehow already emptying your bank account or don't know who Obsidian are:
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
At Obsidian we have created great games like Fallout: New Vegas and have many amazing people who will work on Project Eternity, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.), Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas), Scott Everts (Level creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and designers.
Yeah not all of those games were quite finished at launch, shut up. This is exactly why publishers are dumb and they're using crowd-funding for Eternity.