Author Topic: Gravity Run  (Read 6795 times)

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Offline WilllemNL

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Re: Gravity Run
« Reply #15 on: May 12, 2012, 11:55:32 am »
You best be joking, son. :|

Well, see for yourself:

http://www.badgerpunch.com/games/gravityrun/
http://www.badgerpunch.com/category/news/

Ofcourse, it's possible it's still in development. Often developers (especially small/indie ones) aren't putting their energy in websites or news. They're just building their game.

Offline evilcandybag

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Re: Gravity Run
« Reply #16 on: May 12, 2012, 12:32:13 pm »
You best be joking, son. :|

Well, see for yourself:

http://www.badgerpunch.com/games/gravityrun/
http://www.badgerpunch.com/category/news/

Ofcourse, it's possible it's still in development. Often developers (especially small/indie ones) aren't putting their energy in websites or news. They're just building their game.

But if you are in the business of selling your game, you'd better update your damn website. Anything else is just begging to slip into oblivion, wasting what publicity you had.
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Offline Ark

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Re: Gravity Run
« Reply #17 on: May 12, 2012, 04:52:17 pm »
Chek out the twitter page  ;) but even there the news isn't much.
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Offline Aeon

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Re: Gravity Run
« Reply #18 on: May 12, 2012, 09:30:42 pm »
So it's not dead yet.
Here's to hoping it WON'T end up like War Angels.
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Offline WilllemNL

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Re: Gravity Run
« Reply #19 on: May 13, 2012, 01:41:51 pm »
Sent the dev an e-mail 2 days back, here's the reply:

Quote
Hi Willem!
Thanks for your interest in GravityRun :-)
The development process is going progressing, but slowly. Partially because of lack of time from my side, but the programmer is still working on with features, refining controllers, and already fine tuning mechanics in the game.
This is a side project for us, so we're not letting time stress us too much, even though we would really like to see the game fully up and running as soon as possible.

If everything goes as planned, we might have a playable demo sometime late summer/autumn.

Please let us know if you have any questions at all :-)

All the best,
_________________
Henning Ludvigsen
Digital Artist / Badger Punch Ltd:
www.henningludvigsen.com
www.badgerpunch.com
henlu@online.no

Offline robert

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Re: Gravity Run
« Reply #20 on: June 22, 2012, 10:42:08 am »
Yeah, I've been asking every now and then.

First, when we got on board with this project, they had a lot of time working on it, but when Henning and Tasha moved back to Norway they got super busy and the dev of GR slowed to a crawl. I've sent a message to Henning now on FB and we'll see if he's got anything new to say, but otherwise, the message WilllemNL got is a good enough indicator that stuff is not dead.

As for the soundtrack, we've got 3 embryos of songs so far, one menu, one title and a main theme. They all need work, but since the project slowed down I haven't worked any on it either (priorities, priorities). As soon as they tell me things are picking up pace or, basically, needs moar SID, we'll redirect our attention to that soundtrack.


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