Author Topic: Aion: Tower of Eternity  (Read 51033 times)

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Lysix

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Re: Aion: Tower of Eternity
« Reply #45 on: June 15, 2008, 10:56:56 pm »
The one thing that always puts me of about MMOs are the landscapes. They have more in common with what you see in an RTS than anything else, all rolling terrain and blurred textures.

maybe you just play these games on terrible specced PCs, but even WoW is visually decent when the settings are maxed.
as for repetitive, have you looked outside at giant fields around you lately? :P

Offline Pete

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Re: Aion: Tower of Eternity
« Reply #46 on: June 15, 2008, 11:38:16 pm »
 No, that's not the point, the point is that other genres are much more densely detailed that the typical MMO :( Just look at one of the levels in CoD 4 for example. Sure, it's backed up by AWSM graphics, but the details and things really make them look good.

Lysix

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Re: Aion: Tower of Eternity
« Reply #47 on: June 15, 2008, 11:42:03 pm »
i guess it's like you said, then! but then games like age of conan are beautiful in design, so maybe things are starting to catch up [:

Laser Turret

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Re: Aion: Tower of Eternity
« Reply #48 on: June 16, 2008, 01:04:55 am »
No, that's not the point, the point is that other genres are much more densely detailed that the typical MMO :( Just look at one of the levels in CoD 4 for example. Sure, it's backed up by AWSM graphics, but the details and things really make them look good.

But entire worlds have to be created, available to hundreds of people at a time who are prone to go where they like, when they like, requiring instant loading of terrain and detail at a whim. Whereas FPS have one map that is set for a group of players at a time. The randomness and demand for data transfer is incomparable.

Offline MMM_Donola

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Re: Aion: Tower of Eternity
« Reply #49 on: June 16, 2008, 02:02:18 am »
Been watching this from afar and it looks pretty good.

However, like any MMO I've ever played, including WoW, im going to wait til I've got some hands on time with it to make a decision, usually thanks to someone i know buying it and giving me a trial or a go on their account!

That said, I'd probably buy anything with enough half naked women in it.
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Offline Jack Lupino

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Re: Aion: Tower of Eternity
« Reply #50 on: June 16, 2008, 05:02:01 pm »
I've been watching this game since the concept art started rolling out, i can't WAIT for this game.

Lysix

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Re: Aion: Tower of Eternity
« Reply #51 on: June 17, 2008, 02:42:07 am »
Quote
Ken Choi's exact quote from the Gamona on Tour: Interview mit Ken Choi is:

    Sometime early in 2008, we think before summer. It will be released both in Asia and Europe and the U.S. There will be some time difference for localization but we are aiming to have the launches as close as possible. It has also been said that Aion may be released late 2008

although wikipedia states an early 09 release, so idk whats going on.

found some ingame videos some of you might not of seen. needless to say, the game looks alot better than i first thought. as in, i must have this game.
http://www.youtube.com/watch?v=VVVZaVE0Ak0 flying!
« Last Edit: June 17, 2008, 03:32:50 am by mems »

MDX

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Re: Aion: Tower of Eternity
« Reply #52 on: June 17, 2008, 03:44:53 am »
Tis confusing on the dates, but aparrently in the 3rd quarter we will see it this year, so thats from an official from the NCSoft team, so plenty of dates floating.


Also, i would hope they fix the body movement as the running seems rather weird, but i wouldn't let that totally put me off the game, just seems an issue ive seen on alot of interview that has yet to be addressed, but i hear it will be in the 3rd test season.

Lysix

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Re: Aion: Tower of Eternity
« Reply #53 on: June 17, 2008, 04:30:53 am »
keep your eyes open. after the 3rd korean CBT they'll be a european open beta too. [:

Offline harvey danger

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Re: Aion: Tower of Eternity
« Reply #54 on: June 23, 2008, 10:50:37 am »
The music during the flight sequence REALLY reminded me of PSO. Although, I can't say the combat impresses me all that much.

Then again, neither has that in any other MMO...
That's the problem with heroes, really. Their only purpose in life is to thwart others. They make no plans, develop no strategies. They react instead of act. Without villains, heroes would stagnate. Without heroes, villains would be running the world. Heroes have morals. Villains have work ethic.

Laser Turret

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Re: Aion: Tower of Eternity
« Reply #55 on: June 23, 2008, 10:54:49 am »
The music during the flight sequence REALLY reminded me of PSO. Although, I can't say the combat impresses me all that much.

Then again, neither has that in any other MMO...

What you need is a Wii MMO.

*swing* chop *swing* bludgeon *swing* cast magic missiles

MDX

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Re: Aion: Tower of Eternity
« Reply #56 on: June 23, 2008, 02:21:56 pm »
Yea.. all i see is people making critical assessments on a genre of a game they nor like or have much experience in playing consistently. As i said before, Pointless points really. That's like complaining that FPS show the gun on your hand too close, or it bounces too much when you run, or you can't pick up quests from friendlies.. makes no sense.

Lysix

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Re: Aion: Tower of Eternity
« Reply #57 on: June 23, 2008, 08:20:39 pm »
Yea.. all i see is people making critical assessments on a genre of a game they nor like or have much experience in playing consistently. As i said before, Pointless points really. That's like complaining that FPS show the gun on your hand too close, or it bounces too much when you run, or you can't pick up quests from friendlies.. makes no sense.

too true, sir! <3

Offline harvey danger

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Re: Aion: Tower of Eternity
« Reply #58 on: June 24, 2008, 08:55:35 am »
Yea.. all i see is people making critical assessments on a genre of a game they nor like or have much experience in playing consistently. As i said before, Pointless points really. That's like complaining that FPS show the gun on your hand too close, or it bounces too much when you run, or you can't pick up quests from friendlies.. makes no sense.

too true, sir! <3


It doesn't seem like a very far cry to say that the demo showed very normal MMO fighting. :P Considering that all the player did was run up and start slashing, with no kind of parry or dodge, or any kind of "realistic" fighting.

The music during the flight sequence REALLY reminded me of PSO. Although, I can't say the combat impresses me all that much.

Then again, neither has that in any other MMO...

What you need is a Wii MMO.

*swing* chop *swing* bludgeon *swing* cast magic missiles

I think that honestly, I would be fine if the game had some sort of combo system sorta like a fighting game, where pressing a certain key at a certain time in the middle of an enemy's combo could block it, counter it, etc.

Although, being able to fight people Wii style would rock pretty hard. ;D Yay for real skill.
That's the problem with heroes, really. Their only purpose in life is to thwart others. They make no plans, develop no strategies. They react instead of act. Without villains, heroes would stagnate. Without heroes, villains would be running the world. Heroes have morals. Villains have work ethic.

MDX

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Re: Aion: Tower of Eternity
« Reply #59 on: June 24, 2008, 02:31:03 pm »
I think Age of Conan does that, not sure though.