Ok so....the game is called Shattered Galaxy. It is a rather old isometric 2D low-end graphics MMORTSRPG
www.sgalaxy.comMMORTSRPG:
Game Concept: There are 2 planets (used to be 3 back when i played) that have player factions that fight for control of the planet. The planet itself is split into several "Provinces" which each faction has the ability to control. (Updates can change the # of factions currently used on each planet...this particular shot has 4 factions)

The First planet is for newcomers and low level players to train and get a feel for the game and once a player reaches a certain level they are sent to the Veteran planet (i will talk about the leveling soon)
Each player has control of 48 units, set into squads of 6 (an attribute you can level up on your character can allow you to have more units per squad) and there are 4 sections of units to choose from: Infantry, Mobile, Aviation, Organic
The Squad screen lets you choose which units you are going to take into battle first, or reinforce with into a battle:

Infantry Units: as the name implies, they are ground based, mainly biped units, that can have various roles and weaponry, some are good for anti-air, some anti-ground and others are equally versatile.
Mobile: Ground based armored units that range from scouting units to set-up and fire artillery units.
Aviation: Air based units that can cannot capture locations in maps but are good for moving around quickly and supporting where needed
Organic: a mix of air and ground units that have many various roles. These units are pretty much aliens that have been captured and trained. These are the only real units that "evolve" and change shape, damage and armor depending on your characters attributes and their level.
Unit Design: This is a big part of the system, like many RPG games, instead of fitting yourself with new weapons and armor, you now fit your various units with weapons, armor and upgrades to suit your gamestyle and give you the advantage you need on the battlefield. Although changing the weaponry and armor does not directly change what your units look like, you can go into detail and name each individual unit to your liking.

Unit Leveling: As you fight with your units, they gain exp and level up after each battle, the more they kill and less they die the more exp. Once a squad of units dies, you then have to go and choose a new squad to bring into battle, until there are no squads left for you to control.
Points of Capture (POC): Each map has different #s of these POCs, and they are scattered in different sections of the Province. To capture one, you need ground units, and once they are standing on the POC itself, it will then "tick" like a clock unto the points in which it is under your control. These POCs are used to determine who gains control of a Province at the end of a battle, as well if an attacking force gains control of all POCs on the map, they will then win the province for themselves.

Your Character: You are a commander, you never directly enter the battle, you cross the planet as your character but as soon as you reach a battle zone, it automatically changed to your units to do the dirty work. Your character level depends primarily on your units, and there are 4 sections you can level up in which give you more attribute points to spend. These 4 sections are Infantry, Mobile, Aviation, and Organic, and as you may already guess, when your infantry units level up they effect the level of your characters infantry level as well. So instead of most RPGs where you level up to ? level and get all the points, you need to level up in ALL areas to gain maximum points.

Attributes: Tactics - This attribute has no inherent effect other than how many units you can use in any given squad. At first you can only control 6 units per squad, but for every 20 points in Tactics you gain 1 additional unit on the field (7 per squad etc.)
Clout - This attribute has a direct effect on your units upgrade abilities, having a high Clout allows you to gain better unit chassis as well as have your Organic units evolve at a more rapid rate. This attribute also gives you access to more advanced units sooner as well. With a high clout you can upgrade any given Unit A into a Unit A-MK2 or MK3 (up to MK10) which improves its speed, HP, and armor. This attribute also lets you "view" enemy units before you enter a battle only if you have more Clout than them.
Education - This attribute allows you to equip more advanced weaponry, armor and misc equipment onto your unit chassis much sooner than without. This also has an effect on the amount of damage your organics do as they level.
Mechanical Aptitude - This attribute effects the amount of weight your units can carry at a given time, which would normally limit what misc equipment and armor you can have on your units.
The game itself used to have a political system where Democratically players could choose an "Overlord" for their faction. Elected officials are granted special powers and can name other players to their council. Council members also have special abilities and can start up specialized groups known as "regiments". Players can also rise in power by raising his status in a regiment.

The planetary control system is everlasting and Capital Cities of each given Faction cannot fall under control of another faction, allowing an everlasting fight for control. If a player enters an area void of enemies, but is under control of an enemy faction, they must capture specific points on the map to gain control of the Province. Enemies can see the province under attack and then move to engage the enemy to try and regain control.
ummm...that is all i can really think of right now...its 1am, and ate too much peerza, i know i probably missed some game aspects, but that is the gist of it. If you have any questions, ask and i will most likely be able to answer them, i know almost everything about the game and used to be addicted to it for a long time...
