Thanks for the help in the movie maker thread that let me put the soundtrack on this.

It's not a 3D animation this time, but rather a tool-assisted speedrun of the original Super Mario Bros I made two days ago. Well, not really a
speedrun, as I didn't go for maximum speed (and played around with some enemies). But I made it to show that you can beat the game without touching any enemies, powerups and most importantly coins, which is incredibly hard in a few stages like 4-3, and impossible in 8-1 and 8-4 unless you're good at walljumping.
Rather than converting the whole run to AVI, which is mostly boring, I picked out some highlights. Note that this is tool-assisted - I used frame-by-frame advancement and save states during recording to do some inhuman things. The rerecord count was 1329. Sure, the walljumps in 8-1 and 8-3 are doable with practice, but skipping in between Goombas with shortjumps and dancing just outside the hitbox of a Hammer Brother is something you can't do in real-time. I was constantly one pixel from being hit - it didn't serve any purpose, just showing what can be technically done in this game.

The soundtrack is Bubble Bobble Hillbilly Rodeo remix by djpretzel. Please forgive me.
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