Author Topic: Gather round, chillums  (Read 21873 times)

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Offline PrescriptiveBarony

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Re: Gather round, chillums
« Reply #105 on: February 23, 2008, 11:38:48 pm »
Oh right.


www.blahblahonline.com


goooooooooooood call.


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Offline Carstuar

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Re: Gather round, chillums
« Reply #106 on: February 24, 2008, 09:49:06 am »
I seek only where to find you

Offline Ant

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Re: Gather round, chillums
« Reply #107 on: March 04, 2008, 02:25:11 pm »
It's a shame it requires JavaScript, would have passed the time at work :(
But if one day we meet together while I'm drunk, I promise you to draw a big group sex picture including a lot of forumites. :D

Ich bin ein Berliner, Frankfurter, Hamburger und Bonner

Offline PrescriptiveBarony

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Re: Gather round, chillums
« Reply #108 on: March 05, 2008, 01:05:19 pm »
It's a shame it requires JavaScript, would have passed the time at work :(

sorry... i'm no happier writing it than you are running it, but i needs the extra dynamicity on the client-side.

------

currently: writing a massive tome of documentation in preparation for release 5.0.5


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Everybody should just <3.

Offline Carstuar

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Re: Gather round, chillums
« Reply #109 on: March 06, 2008, 11:12:02 am »
DIE, LAWN FLAMINGO!
I seek only where to find you

Offline PrescriptiveBarony

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Re: Gather round, chillums
« Reply #110 on: April 05, 2008, 11:36:52 pm »
Release 0.5.1b!

This, the first major update since the launch of faux-beta, adds a bunch of new major features, as well as continues tweaks and fixes of old stuff. Not much new content, but again building the capacity for yet richer content.

Fixes

    * Fixed wonkiness caused by loss of stats
    * More consolidation of info messages into the info box
    * More standardization of CSS
    * Fixed bug whereby you could manipulate inventory items while in combat
    * Some balancing changes with stats
    * Training or swimming can only be done for so long per day now
    * New Level calculation. Still meaningless, though

Feature Updates

    * Tabs have increased and deepened to accomodate all the new features; new "Character" tab now contains Inventory, Skills, Log, and BMail; Journal has been subsumed into the Log.
    * New "Profiles" tab allows you to look at the profiles of the various citizens of Propitia
    * "Almanac" tab, replacing the "Documentation" tab, contains extensive documentation and backstory of the game and the gameworld in wiki-like format
    * Skills added. New "Skills" tab allows you to look at what you've so far learned, as well as performing the skills which are performable outside of combat. Combat skills are performable in combat. Weird.
    * All food items now have nutritional values. The nutrients they contain are used when learning or performing skills, and some just give you minor stat points
    * New BMail system allows inter-player messaging
    * "Log" tab contains old "Journal" as well as new "Character Info" page, which just gives you some information about yourself
    * "Options" tab now contains some personalization options
    * New "Forgot password" option on front page automates the process of password reset
    * Removed Elliott's wiki; it had been taken over by spammers, and its function has largely been taken over by the Almanac

Content Updates

    * Extensive backstory available in Almanac
    * New skills available to learn at the Duhjo
    * A new effect or two; overeating is a bad idea
    * Store interfaces a bit more intuitive
    * Updated pictures of fish and fish in newspaper a bit

http://www.blahblahonline.com

edit:

New in 0.5.1b!
-A quest for a bowl!
-Things to do with the bowl!
« Last Edit: April 08, 2008, 12:49:28 pm by PŕèşċrïpŧıvəBāřőnŷ »


Quote from: Drakonis
Everybody should just <3.