Author Topic: Age of Empires III demo out.  (Read 3859 times)

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Smeagol

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Age of Empires III demo out.
« on: September 11, 2005, 08:19:52 pm »

Offline Outboundlight

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Re: Age of Empires III demo out.
« Reply #1 on: September 11, 2005, 09:48:02 pm »
I am vaguely tempted by this prospect... get back to me and rtell me how good it is first though

Smeagol

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Re: Age of Empires III demo out.
« Reply #2 on: September 11, 2005, 10:20:32 pm »
Three words: Oh fucking wow!

It's brilliant! And this is only a demo, but bloody hell. Cannons are teh phun.

Offline Trezker

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Re: Age of Empires III demo out.
« Reply #3 on: September 11, 2005, 10:32:02 pm »
nyah, I don't know...
Mixing in some colonisation...

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Smeagol

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Re: Age of Empires III demo out.
« Reply #4 on: September 11, 2005, 10:38:50 pm »
Colonization rocked. And the prettyness options... I need a *far* better system to run it at full prettyness. It's worrying, I only got this 11 months ago.

Offline Outboundlight

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Re: Age of Empires III demo out.
« Reply #5 on: September 11, 2005, 10:49:02 pm »
ah well, my PC is fucked atm, I probably won't be able to run it.

Offline Bates

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Re: Age of Empires III demo out.
« Reply #6 on: September 11, 2005, 11:11:39 pm »
I don't like real time civilization like games. Turn based ftw!

Smeagol

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Re: Age of Empires III demo out.
« Reply #7 on: September 11, 2005, 11:13:24 pm »
The civ series does indeed kick much of the ass. It's just like the other AoE games, with a colonial feel to it. And cannons are very fun.

Offline Moheeheeko

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Re: Age of Empires III demo out.
« Reply #8 on: September 12, 2005, 07:30:43 am »
http://penny-arcade.com/view.php?date=2005-09-09
all i have to say on the subject
« Last Edit: September 13, 2005, 07:42:13 am by Moheeheeko »


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Re: Age of Empires III demo out.
« Reply #9 on: September 12, 2005, 10:18:46 am »
rofl

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Offline Outboundlight

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Re: Age of Empires III demo out.
« Reply #10 on: September 12, 2005, 09:34:36 pm »
that link is now somewhat irrelevant...

Offline SpeedD

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Re: Age of Empires III demo out.
« Reply #11 on: September 12, 2005, 10:15:30 pm »
Press the back button when you get to Penny Arcade.....
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Offline Einkoro

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Re: Age of Empires III demo out.
« Reply #12 on: September 14, 2005, 12:10:05 am »
On the topic of RTS. The ex-Westwood people have annouced they are working with SEGA as a publisher and making a new Sci-Fi RTS. Omg omg omg C&C but not C&C in other words? http://www.petroglyphgames.com/press/segaann.html

And Supreme Commander to look forward to. Yay. There may be salvation for the RTS genre now.

Also, interview with ex-Westwood staff has lead to some tastey and I hate you EA info. There was a C&C MMORPG in development!
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Continuum was a MMORPG for people that didn't like MMORPGs (i.e. stand there and swing).
 
     * "C&C meets Zelda meets Counterstrike" - that was the pitch line I always used. C&C universe, Zelda-like controls, Counterstrike style tactical combat.
     * Had instanced "crisis zones" in it (this was EQ1 era, remember), hubbed flight routes, scripted boss battles, and a lot of other ideas that have shown up in all the MMORPG since. I guess they were good ideas!
     * Set in the Tiberian future, with GDI, Nod, Mutants and CABAL. Scrin to be added later. We had Los Angeles half underwater, Area 51, Dino island, Newark airport a mutant city, etc.
     * Combat was much more fluid and movement-oriented than most MMORPGs. Range was important for weapons use, and there were layers of counters for the weapon types.
     * Creatures had many console-game-boss sensibilities, in that you could expose weaknesses on them and then hit those for extra damage.
And the less interesting Renegade 2 info (Because the first one sucked).
Quote
Renegade 2 was a Red-Alert 2 inspired version of Renegade that embraced the C&C multiplayer game mode as the core game play. You could build defenses on build pads, destroy and rebuild buildings, and directly or indirectly command units. The story was about a renegade Soviet commander who launches an assault on U.S. soil to restore pride to his family (He was a Romanov) after their defeat in RA2.

*  There was to be some humor in the missions - you had an Idaho mission that you could knock over a giant fake potato that was the town's symbol and roll it down a hill at enemies.
     * "1941" inspired boardwalk scenario with giant ferris wheel.
     * The giant ants were back in yet another secret mission.
     * There was an entire sub-game with spies stealing enemy tech and dogs detecting them.
     * Yes, you could play as a dog. The catch was you couldn't communicate / type to your friends, but you could bark.
     * The first mission was to take place at the Marin Headlands with the Golden Gate Bridge in the background. Kirovs were bombing the city, while a giant squid took down an Allied Carrier in the bay right behind your base. Epic coolness!
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