Argh! Why can't you americans learn to just use UTC or GMT?
EST = UTC - 5
Use the standards. Go with the program. (And, on a sidenote, nobody dare use inches for anything but wargaming, ok?)
He wants you people to meet him at 4 AM UTC (that would be 5AM GMT/BST, due to daylight saving time, unless the EST go daylight saving time as well, in which case it would be 4AM GMT and 3AM UTC). This, to me, sounds a bit early. Not that I'm able to play, so I don't really get a vote. I'd suggest around 11PM UTC. That way, it won't be too early for americans (6 PM, or 7PM if you've got daylught saving time), and midnight for the british.
EDIT: Oh, and for the record, I live in UTC+1 (+2 due to daylight saving time), so I'm not advocating using my own time zone.
EDIT2: Whoops. EST is UTC-5, not UTC-6. Fixed...the numbers should be right now. But this proves how easy it is to be wrong. It's much harder to be wrong on which time zone you belong to relative to UTC (which do not have daylight saving time, so if your time zone has it, remember to adjust the time you give accordingly, e.g., if you're in a UTC-x time zone, you'll be at UTC-(x-1) with daylight saving, and if you're in a UTC+x, you'll be UTC+(x+1))
Back to what I was actually going to post about before I decided to standardise time...
I'm getting the "999 ping" glitch quite a bit now. The problem happens whenever me and my friend, who is on the same router as me, try joining a game. The same thing happens to some other friends when they try to connect to servers together. Anyone found any fixes? We've tried forwarding ports 6000 and 7000 and setting the game to use those, but it doesn't seem to help.
The servers, as I've understood it, currently do not support having two players from behind the same router playing in the same game. This is possibly a feature, to ensure that people do not cheat by joining a second character and preying on him/her for experience.
I am not completely sure about this, though, and have to ask: Are you trying to run both clients through the same ports? (that is, are both clients using ports 6000 and 7000?). If so, you're stupid and should be shot (no, not really, but using the same ports won't work, and I thought the game used both those ports by default?). Try using different ports on each client. It might work.