Author Topic: Iji - Oct Demo.. ;)  (Read 34130 times)

0 Members and 1 Guest are viewing this topic.

Offline potatismos

  • Full Member
  • ***
  • Posts: 484
  • Karma: 5
  • Gender: Male
Re: Iji - Game/Soundtrack Progress
« Reply #30 on: May 12, 2005, 11:36:53 pm »
gah, error... maybe it's time to leave freewebs to die?

anyother free web hosting service

Smeagol

  • Guest
Re: Iji - Game/Soundtrack Progress
« Reply #31 on: May 12, 2005, 11:39:48 pm »
:o Wow that is just fuckin awesome!

I would be tempted to buy the soundtrack if you guys commerically released it..

Offline Spiff

  • Full Member
  • ***
  • Posts: 642
  • Karma: 22
Re: Iji - Game/Soundtrack Progress
« Reply #32 on: May 13, 2005, 01:12:35 am »
Eh, the music's gonna come free with the game, but if you want to give people your money, sure... :p ;D

Offline sag_ich_nicht

  • Newbie
  • *
  • Posts: 64
  • Karma: 0
  • Battleaxe Asshole
Re: Iji - Game/Soundtrack Progress
« Reply #33 on: May 13, 2005, 07:32:14 pm »
req. new alpha.

also, your most anoying alpha/betatester is back :D
"Fairy tales don't teach children that monsters exist.
Children already know that monsters exist.
Fairy tales teach children that monsters can be killed."

G. K. Chesterton

Smeagol

  • Guest
Re: Iji - Game/Soundtrack Progress
« Reply #34 on: May 13, 2005, 07:42:40 pm »
lol, oh btw spiff that was more of a interlude track or menu piece or something, whatever you prefer once its finished, lol i uploaded that with settings of -15 gain.

So it is way quieter than it actually is.. i now upload once again


Damn perfectionism

Offline Spiff

  • Full Member
  • ***
  • Posts: 642
  • Karma: 22
Re: Iji - Game/Soundtrack Progress
« Reply #35 on: May 13, 2005, 08:03:09 pm »
req. new alpha.

also, your most anoying alpha/betatester is back :D

You're not annoying, you're helpful. :) You can try out the public demo on my homepage first, but do you want the full current alpha too? I'll fix it up a bit first, and PM you.

Offline sag_ich_nicht

  • Newbie
  • *
  • Posts: 64
  • Karma: 0
  • Battleaxe Asshole
Re: Iji - Game/Soundtrack Progress
« Reply #36 on: May 13, 2005, 08:06:06 pm »
req. new alpha.

also, your most anoying alpha/betatester is back :D

You're not annoying, you're helpful. :) You can try out the public demo on my homepage first, but do you want the full current alpha too? I'll fix it up a bit first, and PM you.
Good.  *downloadspublic*

[edit]You made a typo on your homepage. It's physics, not physichs. Also, your webcomic is down. 8([/edit]
« Last Edit: May 13, 2005, 08:09:48 pm by sag_ich_nicht »
"Fairy tales don't teach children that monsters exist.
Children already know that monsters exist.
Fairy tales teach children that monsters can be killed."

G. K. Chesterton

Offline Spiff

  • Full Member
  • ***
  • Posts: 642
  • Karma: 22
Re: Iji - Game/Soundtrack Progress
« Reply #37 on: May 13, 2005, 08:30:54 pm »
Good.  *downloadspublic*

[edit]You made a typo on your homepage. It's physics, not physichs. Also, your webcomic is down. 8([/edit]

There's no typo... look again. >_>  <_<

Crap, for some reason the domain ultimortal.com that my friend bought is temporarily out of order... *changes the link to the IP adress instead*

MDX

  • Guest
Re: Iji - Game/Soundtrack Progress
« Reply #38 on: May 15, 2005, 12:44:47 am »
http://dakkadesigns.com/track1-synth-sample.mp3

Potat, track 1 is gonna need some kinda.. warpy name. Any suggestions? Its your song so yea, make it so.

Smeagol

  • Guest
Re: Iji - Game/Soundtrack Progress
« Reply #39 on: May 15, 2005, 12:48:50 am »
And preferably artist name so I can tag it correctly after downloading :)

Offline Spiff

  • Full Member
  • ***
  • Posts: 642
  • Karma: 22
Re: Iji - Game/Soundtrack Progress
« Reply #40 on: May 15, 2005, 01:22:14 am »
Heh, I like the synthed version, but I also like the original version. :p Perhaps I could use both - when you fight Iosa (boss 4), you fight her in two stages. In the first, she's in a 'mech shell, but in the second part you fight her "real" self, where she's unarmed, but still as dangerous. There could be a little delay when you destroy her mech, where she gets miffed and says something (like a taunt about how you're dead meat), and the synthed version of the song begins to play.

Sound good? Or not?

As for track name, if it's going to be used for Iosa, how about... "cat fight"? ;D Or maybe "One Girl Army".

MDX

  • Guest
Re: Iji - Game/Soundtrack Progress
« Reply #41 on: May 15, 2005, 01:26:05 am »
im easy dude, tis your game 8)

As for the name suggestions, im gonna sleep on some ideas.. as my heads exhausted from all the beer intake.

Nite sports fans.

Offline Outboundlight

  • Renegade Anarchist Folk Hero
  • Global Moderator
  • Machinae Prime
  • *****
  • Posts: 7752
  • Karma: 152
  • Gender: Male
  • Rogue World Asylum Seeker
    • No Art Films
Re: Iji - Game/Soundtrack Progress
« Reply #42 on: May 15, 2005, 03:30:55 am »
wow that rocks! Spiff still delviers the goods :D

I think it would help if Iji waled a little faster though but other than that I love it with much love!

Also MDX if you ever want bass tracks laid down for any of the tracks you know where to find me!

Offline Spiff

  • Full Member
  • ***
  • Posts: 642
  • Karma: 22
Re: Iji - Game/Soundtrack Progress
« Reply #43 on: May 15, 2005, 03:37:43 am »
wow that rocks! Spiff still delviers the goods :D

I think it would help if Iji waled a little faster though but other than that I love it with much love!

Thanks. :) Actually, Iji runs 25% faster in the current version of the game (the demo on my homepage is a month old or so).

Offline Outboundlight

  • Renegade Anarchist Folk Hero
  • Global Moderator
  • Machinae Prime
  • *****
  • Posts: 7752
  • Karma: 152
  • Gender: Male
  • Rogue World Asylum Seeker
    • No Art Films
Re: Iji - Game/Soundtrack Progress
« Reply #44 on: May 15, 2005, 03:42:53 am »
nifty that would make it a fair deal better I would say. Also is there anyway to make it so you can shoot while jumping?